ELDEN RING NIGHTREIGN feature-3

Elden Ring Nightreign Patch 1.01.1 Released & Fully Detailed


FromSoftware has just released Title Update 1.01.1 for Elden Ring: Nightreign and has shared its full patch notes. So, let’s see what this new update brings to the table.

Elden Ring Nightreign is a brand-new game set in the same world as Elden Ring, but it’s a standalone title. That means you don’t need to play Elden Ring first to enjoy Nightreign. This new game has a different style and focus. In Nightreign, players will team up in groups of three to fight against the dark forces of a spreading night. The game is built around 3-player co-op, so it’s meant to be played with friends or other online players.

Each player gets to choose a unique champion, and every champion has their own special skills and powers. Working together is really important because the enemies in this game are powerful and aggressive. I mean, this is Elden Ring we’re talking about. So, you’ll need teamwork and smart strategies to survive.

Patch 1.01.1 also brings a few changes just for Single Player Mode. For example, players will now earn more runes when playing solo expeditions. This makes it easier to upgrade and grow stronger on your own. Also, “Automatic Revival Upon Defeat” is now available in solo expeditions. This effect lets your character come back to life once during a night boss battle, giving solo players a better chance to win.

Title Update 1.01.1 makes some small but helpful changes to the game’s balance. For example, players now have a better chance of getting high-rarity Relics as rewards when they reach Day 3 in Expeditions. Also, the update increases the chances of finding rare Relics when buying Scenic Flat Stones from the Small Jar Bazaar. These changes make it a little easier and more rewarding to collect powerful items in the game.

Patch 1.01.1 also comes with some Steam-only tweaks. According to the changelog, it fixes a bug where some graphics were not rendered correctly when “Low” was selected in “Quality Settings” under “Graphics.” It also fixes a bug where the Climb up action sometimes failed when using the keyboard. Plus, it should now be easier to perform the Climb up action with a gamepad.

And that’s not all. This update comes with numerous bug fixes. I won’t list any of them here as you can find all of them at the end of the article.

This is the second update that FromSoftware has released for Nightreign. As I’ve already said, the game has sold over two million copies. So, expect frequent patches as the devs will do their best to keep the game’s momentum.

In theory, this latest version of Nightreign should be compatible with the mods I shared yesterday. So, you should be able to use it with this mod that unlocks the game’s framerate. It should also be compatible with the Seamless Co-Op Mod.

Like always, Steam will download this update the next time you launch its client. Below, you can also find its complete changelog.

Elden Ring Nightreign Patch 1.01.1 Release Notes

Single Player Mode-exclusive adjustments

  • The effect “Automatic Revival Upon Defeat”, which allows revival once per night boss battle, has been added to solo expeditions.
  • The amount of runes gained has been increased for solo expeditions.

General balance adjustments

  • Increased the number of high-rarity Relics that can be obtained as a reward when reaching Day 3 during Expeditions.
  • Increased the probability of obtaining high-rarity Relics from Scenic Flat stones purchased at the Small Jar Bazaar.

Bug Fixes

  • Adjusted camera behavior when activating the Guardian’s Ultimate Art, “Wings of Salvation.”
  • Fixed a bug in the Duchess’s Character Skill “Restage” where Status Ailments would not trigger when built up from other players’ attacks.
  • Fixed a bug where some attacks of Raider with Greataxe and Great Hammer weapon types had higher damage than intended.
  • Fixed a bug where some “Those Who Live in Death “ enemies would revive when  defeated with the “Sacred Blade” skill.
  • Fixed a bug where the “Bleeding” Status Ailment would not build up when the Skill “Bloody Slash” hit an enemy.
  • Fixed a bug where the “Ghostflame Ignition” attack would not occur under certain circumstances.
  • Fixed a bug where the status ailment “Frostbite” would not build up when the light wave released by a strong attack hit an enemy while the “Moonlight Greatsword” skill was active.
  • Fixed a bug where the speed of arrows fired with the “Mighty Shot” and “Enchanted Shot” skills was slower than expected.
  • Fixed a bug where the attack range of the magic spell “Rock Sling” was longer than expected when using it with a staff equipped in the left hand.
  • Fixed a bug where the effect of reducing the maximum HP of enemies when the incantation “Black Blade” hit them was not activated.
  • Fixed a bug where the Passive Effect “Successive Attacks Negate Damage”  would stack when successive attacks were made while the Effect was active.
  • Fixed a bug where some Passive Effects were not displaying their effects at the correct values.
  • Fixed a bug where the Relic Special Effect “[Guardian] Become the target of enemy aggression when ability is activated” would not activate under certain situations.
  • Fixed a bug where certain effects were not being applied to Relics obtained from Expedition Rewards or purchased from the Small Jar Bazaar.
  • Fixed a bug where items that could be obtained upon completing a Remembrance in the Remembrance world when the scenario conditions were met could not be obtained when changing characters and concluding a Remembrance.
  • Fixed bugs in the behavior and specifications of certain attacks and actions of specific enemies.
  • Fixed a bug that caused the game to become unstable under certain conditions during battles with specific enemies.
  • Fixed a bug in the graphics rendering during battles with specific enemies.
  • Fixed some incorrect information in the staff credits.
  • Fixed some text.
  • Fixed a bug where some sound effects were not playing correctly.
  • Fixed a bug where the “Exit Remembrance” effect was not displayed during a “Wylder” Remembrance on some platforms.
  • Fixed a bug where the HUD was not displayed on some platforms.
  • Fixed a bug where the game would crash under certain circumstances on some platforms.
  • Fixed a bug where Expeditions and reconnecting to sessions would fail under certain circumstances on some platforms.
  • Fixed a bug where background music would not play properly under certain circumstances on some platforms.

Steam-only adjustments

  • Fixed a bug where some graphics were not rendered correctly when “Low” was selected in “Quality Settings” under “Graphics.”
  • Fixed a bug where the Climb up action sometimes failed when using the keyboard.
  • Fixed a bug where the Climb up action was difficult to perform when using a gamepad.