Assassin’s Creed Mirage gets PC requirements & PC features trailer

Ubisoft has revealed the official PC system requirements for Assassin’s Creed Mirage, and shared a PC features trailer for it. And, from the looks of it, this new Assassin’s Creed game will only support Intel’s XeSS, and not AMD FSR 2.0 or NVIDIA DLSS 2. Continue reading Assassin’s Creed Mirage gets PC requirements & PC features trailer

Banishers: Ghosts of New Eden gets an official gameplay overview trailer

Focus Entertainment has released an official gameplay overview trailer for Banishers: Ghosts of New Eden. Banishers: Ghosts of New Eden is a new action RPG from DON’T NOD, and this latest trailer explains its gameplay mechanics. Continue reading Banishers: Ghosts of New Eden gets an official gameplay overview trailer

According to a leaked FTC document, Bethesda is working on Dishonored 3, Doom Year Zero, Oblivion Remaster and Fallout 3 Remaster

According to a leaked FTC document, Bethesda is currently working on some truly amazing games. This document is legit, and it has basically revealed everything that is coming from Bethesda in the next few years. Continue reading According to a leaked FTC document, Bethesda is working on Dishonored 3, Doom Year Zero, Oblivion Remaster and Fallout 3 Remaster

Ratchet & Clank: Rift Apart is faster on PC than on PS5, even without DirectStorage

A lot of headlines surfaced when Ratchet & Clank Rift Apart came out on PC, suggesting that the PS5 could load its portal scene faster than a high-end PC. Well, what if we told you that the PC can load the portal scene faster than the PS5 by simply deleting a single file? Hell, scratch that. What if we told you that the game runs faster on PC than on PS5, even without using DirectStorage? Continue reading Ratchet & Clank: Rift Apart is faster on PC than on PS5, even without DirectStorage

Jusant Tech Interview – Unreal Engine 5, NVIDIA DLSS 3, Shaders Precompilation & More

Jusant is a new action-puzzle climbing game that uses Unreal Engine 5 and takes advantage of both Lumen and Nanite. And, a few days ago, we had the pleasure of interviewing Dontnod Entertainment. In this Q&A tech interview, we talk about Unreal Engine 5, Nanite, Lumen, whether the game will support DLSS 3 Frame Generation, and whether it will suffer from any shader compilation stutters. Continue reading Jusant Tech Interview – Unreal Engine 5, NVIDIA DLSS 3, Shaders Precompilation & More