We’ve tried AMD’s driver-based Fluid Motion Frames Tech and it’s completely useless right now

Yesterday, AMD released a beta driver that allowed owners of the RX 7000 series GPUs to enable Fluid Motion Frames in all DX11 and DX12 games. As such, we’ve decided to test it on our AMD Radeon RX 7900XTX. And, unfortunately, there are currently major issues with this implementation. Continue reading We’ve tried AMD’s driver-based Fluid Motion Frames Tech and it’s completely useless right now

Immortals of Aveum – Native 4K vs NVIDIA DLSS 3 vs AMD FSR 3.0 Benchmarks

Ascendant Studios has released a new patch that adds support for AMD’s FSR 3.0 Frame Generation in Immortals of Aveum. And, since this game now supports both DLSS 3 Frame Generation and FSR 3.0 Frame Generation, we’ve decided to benchmark them at 4K. Continue reading Immortals of Aveum – Native 4K vs NVIDIA DLSS 3 vs AMD FSR 3.0 Benchmarks

AMD released a driver, allowing you to enable Fluid Motion Frames in Starfield, Star Wars Jedi: Survivor, Hogwarts Legacy and more

AMD has just released a new preview driver for its graphics cards, allowing owners of the AMD Radeon RX 7000 series to enable frame generation in games like Starfield, Star Wars Jedi: Survivor, Hogwarts Legacy and Red Dead Redemption 2. Continue reading AMD released a driver, allowing you to enable Fluid Motion Frames in Starfield, Star Wars Jedi: Survivor, Hogwarts Legacy and more

The developers behind Bright Memory Infinite share their Unreal Engine 5 Tech Demo

FYQD Studio, the team behind Bright Memory Infinite, has shared a video, showcasing its latest Unreal Engine 5 Tech Demo, called Secluded Orchid. This tech demo will give you an idea of what FYQD Studio aims to achieve in its next title. Continue reading The developers behind Bright Memory Infinite share their Unreal Engine 5 Tech Demo