We’ve tried AMD’s driver-based Fluid Motion Frames Tech and it’s completely useless right now

Yesterday, AMD released a beta driver that allowed owners of the RX 7000 series GPUs to enable Fluid Motion Frames in all DX11 and DX12 games. As such, we’ve decided to test it on our AMD Radeon RX 7900XTX. And, unfortunately, there are currently major issues with this implementation. Continue reading We’ve tried AMD’s driver-based Fluid Motion Frames Tech and it’s completely useless right now

Immortals of Aveum – Native 4K vs NVIDIA DLSS 3 vs AMD FSR 3.0 Benchmarks

Ascendant Studios has released a new patch that adds support for AMD’s FSR 3.0 Frame Generation in Immortals of Aveum. And, since this game now supports both DLSS 3 Frame Generation and FSR 3.0 Frame Generation, we’ve decided to benchmark them at 4K. Continue reading Immortals of Aveum – Native 4K vs NVIDIA DLSS 3 vs AMD FSR 3.0 Benchmarks