Tom Clancy’s Ghost Recon Breakpoint Beta runs with 40-58fps in 4K/Ultra on NVIDIA GeForce RTX2080Ti

The closed beta phase for Tom Clancy’s Ghost Recon Breakpoint is currently under way and we were able to benchmark its PC version. Therefore, you can read below our first performance impressions of it. Moreover, you can find some gorgeous 4K/Ultra screenshots. Continue reading Tom Clancy’s Ghost Recon Breakpoint Beta runs with 40-58fps in 4K/Ultra on NVIDIA GeForce RTX2080Ti

Unreal Engine 4.23 released; brings ray tracing improvements, adds Chaos physics system, and more

Epic Games has released a new version of Unreal Engine 4 to all developers. Version 4.23 adds the Chaos physics & destruction system, brings many Ray Tracing optimization improvements & adds beta support for Virtual Texturing. Continue reading Unreal Engine 4.23 released; brings ray tracing improvements, adds Chaos physics system, and more

Wolfenstein: Youngblood Update 1.05 released, adjusts difficulty of all boss fights, full patch notes

MachineGames has released a brand new update for Wolfenstein: Youngblood. Patch 1.05 adjusts the difficulty of all boss fights, and takes a variety of actions to reduce the feeling of enemy “bullet sponginess”. Continue reading Wolfenstein: Youngblood Update 1.05 released, adjusts difficulty of all boss fights, full patch notes

Dying Light 2’s world will be four times bigger than the whole first game

In an interview with NVIDIA, Techland’s Chief Technology Officer, Pawel Rohleder, revealed that Dying Light 2 will be four times bigger than its predecessor. According to Pawel, the game’s enormous world is possible thanks to the new tech that will power Dying Light 2. Continue reading Dying Light 2’s world will be four times bigger than the whole first game