XCOM 2 Announced, Coming To The PC This November + First Screenshots & Trailer

2K Games and Firaxis announced today XCOM 2. XCOM 2 will be coming to the PC this November, will support mods, and below you can view its debut trailer – courtesy of IGN – as well as its first in-game screenshots.

The game will be set 20 years in the future, and shows a world under alien control. Into this enters the now forgotten XCOM organisation, who will attempt to free mankind.

In XCOM 2, players are hampered by limited resources and must constantly evade the alien threat in their new mobile headquarters.

XCOM 2 will feature more soldier customisation, updated classes, as well as procedurally-generated levels (the game’s state of the world affects each combat mission’s environment). In addition, the game will sport head-to-head multiplayer on generated maps.

Christoph Hartmann, president of 2K, said:

“Firaxis proved they could reimagine a beloved franchise with XCOM: Enemy Unknown, a Game of the Year award-winning title. With XCOM 2, the team is breathing new life into the series by adding an epic narrative and challenging players to overcome near impossible odds.”

Jake Solomon, creative director of XCOM 2 at Firaxis Games, added:

“The feedback from the passionate XCOM community played an important role in the development of XCOM 2, driving us to push the visual, gameplay and replayability boundaries of what a strategy game can be. We’re thrilled to implement long-time fan requested features such as procedural levels and modding support, as well as adding more of what makes XCOM great like new aliens, enemies and soldier classes.”

Enjoy!

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XCOM 2 Reveal Trailer – IGN First

15 thoughts on “XCOM 2 Announced, Coming To The PC This November + First Screenshots & Trailer”

  1. I know I shouldn’t, but I’m going to pre-order this!
    Hopefully you can have aliens on your team this time, that would be awesome…

    1. at least wait for some gameplay footage, they might pull another “Sid Meier’s Starships” again, highly unlikely because it’s a direct sequel to enemy within

    2. Please, don’t pre-order. Don’t enable those sales “tactics”….

      I will most likely buy it on day one, but I will never pre-order it.

  2. The one thing that made X-com so amazing and so scary! You didn’t know what you are facing when you had a battle, you had to discover the area to find out.
    That is on of the Biggest Faults of the New X-com and something they completely dropped the ball on.
    Also there were multiple basses with even larger basses as the game went on.

  3. The background of the sequel got me thinking. In 20 years Earth is now alien occupied so that means XCOM failed to defend earth? Also I find it funny that the feral alien is still butt naked but they mastered interstellar travel.

    1. Not necessarily so. When you defeat the Ethereals, all other species were “freed”. What happens next may be a direct ramification from it. Example: One of those species contacted other species to come to earth to “check” the ones who defeated the Ethereals…. the possibilities are next to endless.
      What I want to know is why are the sectoids more “humanoids”, is it because of their freedom (better health care), or is it a genetic factor?….. hmmmm

  4. I only hope, this being a 2K game, they do not sell it in thin DLC slices making the game cost something over $150.

    1. That’s exactly what I fear the most. They’ve been doing this since Civ V. They didn’t need to do that since their games sell good on PC already. It’s shame really.

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