Yesterday, we reported on the new Ray Tracing effects tat World of Tanks will be getting. And today, we are happy to report that a new demo for World of Tanks is currently available. This new demo features these DirectX 11 Ray Tracing effects that players can experience themselves on their systems.
As we’ve already reported, Wargaming will use Intel’s Embree library to utilise CPUs so it can create a BVH construction. BVH stands for Bound Volume Hierarchy. In order to optimize the ray tracing calculations, Wargaming will use Bound Volume Hierarchy so it can distribute the triangles to specific boxes. The CPU will basically sort the triangles into boxes with four to eight triangles in each. Then it takes two boxes and puts them in a larger box and it repeats this process until a tank unit is made of huge boxes.
The demo currently offers four Ray Tracing effects: Off, High, Maximum and Ultra. While these effects are not enabled by default, you can manually enable them.
You can download the World of Tanks enCore Ray Tracing Demo from here. This demo can run on all DirectX 11 compatible graphics cards, and does not require an NVIDIA RTX GPU in order to enable the RT effects.