DotEmu and Lizardcube announced today that Wonder Boy: The Dragon’s Trap will be available on PC on June 8th. In order to celebrate this announcement, DotEmu released a new trailer dedicated to the PC version that can be viewed below.
Wonderboy: The Dragon’s Trap is a remake of the classic SEGA Wonderboy game that was released in 1989, and here are its key features:
- Beautiful, hand-drawn animations.
- A re-orchestrated soundtrack.
- Explore large, interconnected locations populated with grumpy monsters and exotic dragons!
- Several characters with their own abilities: Lizard-Man, Mouse-Man, Piranha-Man, Lion-Man and Hawk-Man.
- Play as the game’s classic character, “Wonder Boy”, or as his brand-new, long-awaited co-star “Wonder Girl”.
- 3 difficulty levels catering to players of all types.
- Switch from modern graphics and sound to 8-bit graphics/audio at any time – even during gameplay, thanks to the “Retro Feature”.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Those are pleasing visuals. Not some “muh indie” graphics reminiscent of free-to-play mobile games, used as an excuse for the lack of artistic skills.
While the original wonderboy was somewhat fun.. .to be frank it wasn’t one of my favourites.
With that said, I really love the way this game looks and plays. Looking forward to the release.
Really, a two month delay and we get a trailer that’s basically using gameplay for the same trailer as the console versions?.
I’m not a big fan of delays like this, especially when it’s such a simple based game, even if they had a smaller team, they could have worked on PC first, polished it first and released it either at the same time or first on PC, like other indie games have done before.
I guess it would probably be me asking for the moon for a discount for the two month wait for an indie platformer.