Aaaaaaaaaaaaaand more Watch_Dogs news for you guys, as TheWorse has just released the latest version of his mod. According to the changelog, this version reduces stuttering, brings various lighting improvements, completely fixes headlight shadows, and changes the rain system (do note that now rain is reacting to light properly).
Those interested can download this new version from Guru3D or from here (if Guru3D is down).
And here is the complete changelog:
Changes:
-Dof values have been corrected for this version for a better gameplay experience (I hope you like it the way is now)
-E3 2012 bloom tuned (I hope you like it now)
-Headlight shadows now have been fixed
-Changes to the rain system(density, ammount, quality, fluid settings, etc)
-Now Rain is reacting to light properly
-3 aiden principal cameras to choose(Closer, normal and far)
-Changes to the lighting system(SSAO Quality, wind settings, etc)
-Civilian settings changed from default to allow a more dense street.
-Stuttering should be improved but not fully fixed (That’s ubisoft part ^^)
-Many more changes that you will see.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
Now, guys, just wait for the ‘official patch’ from Ubisoft and watch all
these great improvements being disabled… Ubisoft : ‘the Real PC
gaming experience’…
That was my exact thought when I heard about this mod. If they disable it in a patch they’ll either not give a reason, or use an excuse about wanting the online experience to be equal for all players.
I’m not aware of it, but has Ubisoft done something like that before?
I don’t know, but then again I don’t think anyone has fixed one of their games to this degree before. They have to be feeling embarrassed that a lone modder not only fixed the stuttering but also improved the visuals.
Ah alright, so you were just speculating. I didn’t think a company would willfully sabotage its own already problematic game on purpose, which is why I was asking.
Just like GTA4 patches did with ENB mods.
I’ll be impressed when I see the E3 explosion. At this point, they’re polishing a ripe turd.
Do not expect that. The explosion (as well as the club smoke) most probably used PhysX accelerated effects. If that’s the case then there is nothing modders can do about it.
John your website its awesome and it has great news for PC gamers!
lol just wait till you see the PC and Console trolls… you will think twice, well at least about the comment section haha.
Trolling isn’t so bad here. I read just about every comment. Some people voice their frustrations but that’s okay. There’s a lot to be frustrated about as a PC gamer.
Maybe console people don’t understand it. They think, “Just buy a console, duh!” but that’s not a rational ‘fix’ to the problem. If someone sells you a bad tire you don’t go out and buy a new car.
It’s gotten a little better, maybe they banned some people. The AMD vs Nvidia crap was even worse than the PC vs console arguments for a while there.
Oh yeah, no worries. Totally not expecting it at all. Just sad to see it go from PhysX to Havok.
Screw PhysX. Nvidia killed the wonderful, discrete physics card so that they can sell you a more expensive graphics card and more expensive SLI motherboard. It was such an amazing technology, and now it’s dead. I’ll never forgive them for that.
Yes but PhysX doesn’t require a second card, AGEIA did and a portion of CUDA cores is really no match for a dedicated card, besides you can switch from SLI to CUDA anyway, that’s why NVIDIA give you options
I’d rather have Havok in use than PhysX, especially after the BS that nvidia pulled crippling combo setups with a Nvidia and AMD gpus in the same machine, and going as far to introduce timebombs, and reversing the gravity in order to ruin gameplay.
you do realize that Physx is a whole software physics library as well? Just like Havok. It doesnt need an nvidia card and it actually runs better and does more than Havok.
Dont confuse that with the Physx Hardware effects nvidia puts into games that need a card to use and are usually performance suckers.
You do realize that I know what I’m talking about right? And while it’s a “whole physics library” you need to realize exactly how scummy even that side of it is.
Wait until you see how well it does, when you slap in a amd and nvidia card and enable those hardware effects. That is if nvidia will even let you install the drivers.
huh?
did you even read my post?
Did you read mine, or do I need to explain it some more? The whole controversy surrounding PhsyX right now has to do not with the API itself, but how nvidia is pissing all over anyone who doesn’t “do it the way they tell them.”
even if it wasn’t physx accelerated, there is no way to recreate that with some simple code mod.
At least there is lots of smoke and loads of particles in the gas station explosion that rain down, both the smoke and particles blow with the wind direction as well.
Cool
ya that chart most likely reflects the current case HOWEVER, the point of a pc version is to give it all ranges of hardware something. Who cares if you cant run it, someone else might be able to. Or some people may actually not mind running a sub 60 fps with everything cranked to max for gorgeous visuals. Its the principle. Besides, the performance of this mod does not indicate the performance of the retail version if it had properly been optimized for these extra effects. Doesnt that make logical sense?
Yeah, exactly. It’s the fact that the final release build was hobbled on PC specifically to keep the visuals in-line with the console versions. It seems like they used the lowest common detonator as the basis for all platforms.
Considering a FX-6300 and a 7950 can run it at those settings and pull a respectable 50FPS, I think your slice is off. This entire thing reeks of one of two things, either laziness and incompetence. Or not wanting to show PC’s out performing the “next gen” consoles so easily. Considering their track record, and shit I’ve heard from people still in the industry? I’m leaning towards option 2: They didn’t want to show PC’s outshining next-gen and killing sales.
Well, the E3 2012 version was running on a 680 so…
Number of console gamers with a better looking or running version of the game – 0.
And it’s easy to run, the specs are bollocks.
3GB of VRAM for Ultra is nonsense. People with 6GB are having stuttering issues, that only go away when you select High instead.
It’s shit coding from Ubisoft, end of story. Nothing to do with hardware requirements.
It’s not nonsense ,the ultra textures are really good quality, best you’ll see in an open world game and you can’t see much repeating either. People are upset because NVIDIA users are actually the ones losing out because their high end cards only come with 3GB and can’t admit they’re VRAM limited, even consoles have more memory. You see at Geforce….com people are attacking Titan users because their 780/Ti is faster but Titan win on VRAM and will actually be a better investment in the coming years with more VRAM being used in games.
It’s not about power so much now, it’s about VRAM and it’s funny because Cheaper AMD cards packed with 4GB as standard VRAM do better on ultra, despite the claims they’re poor in Watch Dogs. The stuttering might well be a streaming or memory issue and Watch Dogs isn’t the only game that uses 3GB/4GB of VRAM maxed out.
but people with 4GB and 3GB cards are getting stuttering regardless of the the VRAM usage. Its already been noted by digital foundry that there is an issue with textures not streaming fast enough.
Nobody is immune to the stuttering loading issue when running or driving around. Regardless of what setting or how much vram you have.
And yes I do agree with you about ultra textures needing 3GB, i can see why. This isnt GTAIV stock.
Sean is a console user. Every damn news here on dso he said in favor of consoles some stupidty!
Mine 770 4G doesnt reach 3.2GB and still stuttering a lot!
All the regular people here know I’m a PC only user, except you, moron.
yep. u seems to be a real good disguise console user!
Now shut up http://valid.x86.fr/r9a4wr
come on stop with that. Lets just focus on pc gaming and forget this console/pc fanboy nonsense. This comments section is going to shit, dont make it worse.
P.S. Sean is far from a console user if his comments are to be used as evidence in the past lol. Dont go into tin foil hat territory.
OOOoh ,you shouldn’t call Sean console fanboy ,he is the only one who actually proove wrong every console troll here ,most of us only bash them when they make those comments =I .
Yes but stuttering is a different issue, loads of other games had stuttering and still do to a degree.
I should have explained better.
The term suttering floating around for the actual issue with Watch_dogs is wrong. Suttering is usually from dropped frames, high frame times/jutter.
The issue with watch_dogs is the slowdowns as areas load their assets. Mainly the textures, which once again was confirmed by digital foundry. Regardless of VRAM size or how full it is, everyone is getting this issue unless you set textures to medium but even then its still there just not as much.
Something to do with the streaming aspect not being fast enough or coded properly. Ubisoft acknowledged this and are fixing it which shows there is an issue.
Anywho the actual performance of the game besides this is great, no frame latency issues or micro stutters, its pretty smooth unless you are loading a new area. It scales well and for the most part looks decent, except the washed out day time lighting. The worsemod 0.7 changed things so drastically it was like a new game and actually helped the performance out.
For sure, never denied it because I have that issue with high textures, medium is so much better. I generally find forcing v-sync on and using borderless window with GPU Max Buffer 1 to be the best experience, mix of smooth and good input response.
The thing is that if people with 3GB VRAM put ultra textures on and ultra settings or max out their going to run into serious problems because it uses over 3GB of VRAM, not including MSAA and TXAA. I think that’s part of what people are mixing in with their issues. It’s not a matter of whether people think the game shouldn’t be using over 3GB of VRAM, the simple fact is it does and there is no open world game to match it in terms of dynamics and texture quality, all the other games you can compare it to need texture mods.
Ya most likely for sure. It sucks my 680’s 2GB framebuffer fills up in seconds with just high textures and temporal SMAA and all settings on high except the LOD setting on ultra. lol its a mess. But I refuse to play with medium textures, they look like garbage man. This is just more proof they developed the disrupt engine with PS4 in mind.
With that much ram they dont have to adjust their texture streaming to be so radical.
Problem is not everyone has a 3GB+ card. Bunch of idiots at ubi.
I already hated french Canadians(Quebec), now I have even more of a reason, LMAO.
Yeah damn, the medium textures are bad, really bad. I think I’d rather put up with some stuttering than medium textures and use high. It’s a bit odd though, MSI Afterburner is only reporting 1500-1600MB of VRAM being used, yet 5GB of system RAM can be used.
Omg get over the fanboy whining. Plenty of Nvidia cards come with 4GB options. People are pissed because they were too dumb to get more VRAM. Though frankly I have to wonder at the optimization in a game that uses over 3GB of vram at this point. “That escalated quickly”
It’s just the start of games using more VRAM, stop using poor optimization as a scapegoat.
Aww that’s cute, mustard’s having a meltdown at reality.
that’s bs if a 680 could run it at 2012 at maybe 1080p 60fps no stuttering. in 2014 with all the drivers and code improvement -that they had time to polish-, the game could easily be played on any mid range gpu decently full graphics
everything looks amazing hands down but the DoF looks just bad extremly bad.
This is some great work, Hope he will update his mod for compatibly with the upcoming official patch once its out.
I think they will “fix” the stuttering by downgrading the game further
Well that’s what this mod does too. He changed the fob values for shadows and other things so it doesn’t load all at once or as heavily. You can clearly see the shadows popping in more often.
“TheWorse Mod 0.7 ” lmao!
This is pretty incredible, I must say! I just tried it out and it runs pretty damn good. The headlight shadows look great.
Now, if only I could choose which effects to enable I could really get this running beautifully 🙂
https://www.youtube.com/watch?v=1BFtr8hRVbU
I am worried that Ubisoft’s patch will strip down the game and break all these mods. They’ll reduce stuttering by making it look like a 360 game.
Also, too bad there isn’t a mod to make the game good.
THE GOYIM KNOW. QUICK, SLIDE IT. PROTECT THE CONSOLES.