Ah, you gotta love Guru3D‘s members. Watch_Dogs isn’t officially out yet and those guys have already delved into the hidden options that are being supported in the PC version. According to Extraordinary, PC gamers should set the ‘DeferredFXQuality’ option (located in Docs > My Games > Watchdogs > xxxx > GamerProfile.xml) from console to PC.
Moreover, Extraordinary made the following changes:
” <CustomQuality>
<quality ResolutionX=”1920″ ResolutionY=”1080″ EnvironmentQuality=”ultra” AntiPortalQuality=”pc” PostFxQuality=”ultra” TextureQuality=”pc” TextureResolutionQuality=”high” WaterQuality=”ultra” ParaboloidReflectionQuality=”ultra” DepthPassQuality=”pc” VegetationQuality=”ultra” TerrainQuality=”ultra” GeometryQuality=”ultra” LodDitheringQuality=”pc” ShadowQuality=”ultra” ShadingQuality=”high” RoadQuality=”pc” EditorQuality=”pc” ParticlesQuality=”ultra” DeferredFxQuality=”pc” HDR=”1″ SuperSampling=”0″ HighPrecisionNormal=”1″ RenderSplashes=”1″ RenderRain=”1″ MotionBlurQuality=”pc” SSAOQuality=”hbao+_high” DepthOfFieldQuality=”pc” AntiAliasingQuality=”temporalsmaa” id=”_runtime” />
</CustomQuality> “
According to various reports, there are no meaningful differences between the console and the pc setting. In short, a placebo effect.
Still, the following screenshots show that Watch_Dogs can look amazing (they were downsampled from 4K without this tweak, proving that at times Watch_Dogs can look spectacular).
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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the water looks nice, but character models even the main character look last gen as hell. looks nothing like chicago btw. i should know. i live there and was homeless in downtown for awhile so i know that area well.
Even if they didn’t achieve or intentionally downgraded(that is for critique,Morin lied i guess) that E3 2012 target render,game still looks great,sometimes.
Those screenshots look exactly like from nvidia with those 4k textures.Can you name one open world game that uses vanilla 4K textures?
http://a.pomf.se/acrhml.webm
Just look at the building on the right and overall quality and tell me does it look “last gen”.
Where is that video from? Looks amazing
looks great, still im waitnig to see for myself How Good WD will be
It seems the main character lacks self-shadowing. I mean, think of how much nicer it would have looked if he had a shadow under his hat brim. It looks like they turned off shadows for him, probably because, like Skyrim, there’s no way to add high resolution shadows to hundreds of objects and have them look crisp and clean (and keep good performance).
Uh are you crazy? The character models are phenomenal. Way better than AC4’s character models and easily on par with the best character models I’ve seen in games like Infamous Second Son (which also has fantastic character models).
Two more
http://i.imgur.com/tekkwvs.jpg
http://i2.minus.com/i4N55W8zcGJDY.png
Whoever does the water for Ubisoft should get a big, fat raise and a promotion.
I’m guessing it’s the same guy (team?) that did the water for Black Flag, because both games have phenomenal water effects. I can’t get over it.
Exactly what I was gonna say!
The most impressive aspect, ie, the thing that pops out the most is the water in these shots….simply amazing!
Yeah, the tessellated water is amazing in this game. In fact the whole game looks a lot better than I was expecting based on all the negativity from a lot of people online.
Nothing is really phenomenal about it, unfortunately.
http://www.youtube.com/watch?v=i63NKuhLlcg
It seems that they’re using some kind of subsurface-scattering tech for the water in Watch Dogs, it was an approximation technique in AC4, looks like the real thing in Watch Dogs. What’s more remarkable is that they’re using actual physics (not sure if particle-based or something else) which actually go along well with the visually appealing water.
Too bad they’re using cubemaps for the reflections, after Infamous: Second Son, I expected better, they’re using cubemaps even for the water which is ridiculous for a next-gen game. I mean, look at Morrowind, even its water has real-time reflections. If only it wasn’t held back by consoles…
It’s “held back” by the vast majority of PCs that are actually weaker than next gen consoles.
The vast majoirity of pcs ARE NOT gaming pcs you fcking arsewipe.
Yourp pathetic trashboxes called next gen consoles are a complete joke, enjoy your 900p games.
Also the game IS infact held back by x360 and ps3.
Typical extrem derp/ps4 lol delussion and wrong about EVERYTHING.
Take your meds kiddo.
agree
no he should be rocketed all the way to fc4 dev studio, fc3 water was awful.
The watter does nothing. Crysis 1 from 2007 had the first “realistic” high poly water.
The thing is that water is cheap, there is nothing on the water, in fact the game runs better close or in the water than in the middle of the city.
Does nothing? What do you mean? Like waves? Watch Dogs takes place in Chicago – there are only lakes and rivers there.
Too bad gunshots aren’t even making ripples on the water.
Might not quite match that 2012 footage, but it does look pretty nice.
The article should be updated to state that you have to change not only the DeferredFXQuality setting to PC, but the resolution should be set to your panel’s native output. For some reason, it defaults to 720p or something.. I don’t think this setting is a placebo from what I’ve been able to garner..
Perhaps Ubisoft did this as a method to foil pirates and people that got the game early.
That would be rather silly of them. Making a game worse for pirates without making it obvious that it’s an antipiracy measure results in people seeing pirates complain and thinking you messed up.
That’s generally the idea. Rocksteady did that with the Batman Arkham games, disabling the glide feature, and people flocked to their forums to complain it was ‘bugged’. Everyone who complained were instantly outed as pirates.
The devs of Game Dev Tycoon, Greenheart Games, did something similar where your games would be heavily pirated, causing your studio to go under if you were playing with a pirated copy. Really clever, I thought. 😛
placebo effect confirmed by some users. 3more days and i can’t wait to more dissapointment 😀
How about some1 post comparision Screens?
lets face it.. they built a average port.. the game runs like shit for 1/5..and people are saying a SSD is required to even get this game playable.. they did a shit job of it… and to top it all off the game is boring.. no magic GTA sauce here.. just a copy thats dramatically smaller then its original.. C+ is my grade for it so far.. might change as i force myself to get thru some story
Comparing it to GTA is a mistake. Calling it a port is simply wrong.
It…bothers…me…when…people…misuse…ellipses…
Looks impressive indeed . Now I’m feeling better .
4K downsampled though, what doesn’t look good at using that? :p
Fix surround/eyefinity support for it, it is absolutely atrocious
Agreed. Today more people run 3 screens than ever. Any PC game today should have support for both. It’s just lazy
Flawless widescreen fixes it just dl that
Hardly a placebo effect when everything CLEARLY looks better when the option is changed.
OH, another idiot who can not read the full text. (the following screenshots show that Watch_Dogs can look amazing (they were downsampled from 4K without this tweak, )
The boats look like not in scale to the rest for my eye.
The biggest placebo effect I’ve ever seen, I see no difference between “console” and “PC” settings….
Nowhere near as complex, even Just Cause 2 CUDA water looks better than that, also add Crysis 1 and 2.
Just let people compare in motion.
http://www.youtube.com/watch?v=fWKOyqOJMmQ
It’s still 720p 30fps low quality textures water… Also it may look good on a TV screen looking far away but the water isn’t actually really that good.
Guys ,you should do comparisson’s between the deferredfxquality presets.
Cry moar peasant.
Deranged
r3tarded and butthurt clueless consoletard virging who has nothign else to do than lick ps4’s plastic surface until he falls to sleep.
LOL at using YouTube to justify a game’s graphical capability. I’ll wait for some Gamersyde videos.
Not even close….
Here’s proof that this setting isn’t a placebo. Here’s a screenshot with it turned off:
http://i5.minus.com/iG44UPQVJ8VgZ.png
And here’s one with the tweak turned on:
http://i4.minus.com/ibp1YPv10p3IZ6.png
So the setting seems to make light sources more dynamic, plus it increases particle count. I’m hoping that Ubisoft addresses this in the day one patch..
https://www.youtube.com/watch?v=rZWz86oDVuI
That looks terrific, too. However, there’s a little bit too much fine noise on the surface. The undulations and the foam looks great, though. 🙂