Watch Dogs: Legion’s art director talks about DedSec, London, Buildings, Progression and more


Watch Dogs: Legion is the third game of the series, made by Ubisoft. The main focus of these games have always been hacking. They are open-world games with driving and combat. The first game made a huge splash at E3, with the gameplay trailer featuring impressive visuals and gameplay. Unfortunately the final game did not represent the E3 gameplay trailer and many people reacted very strongly. That was probably the first blatant downgrade we ever saw, if I’m not mistaken and false advertising became a thing in gaming.

We have hundreds of artists and programmers and designers and people around the world all working together to make the most authentic, exciting version of London possible. It’s a huge undertaking for our team. In order to get it as right as we could, a lot of them team went there and did a lot of research, looking at different places and landmarks and things we could include in the city.

Joshua Cook, the art director of the game, has recently given an interview at the Ubisoft Experience in London, where he spoke about the game.  He talks about DedSec, progression, perma death, interiors, stamina, enemies and more.

Customisation is something really important. When you have a game that’s all about playing as anyone, you don’t want to just pick somebody for their t-shirt, right? You want to recruit those people for their actual personalities and their different attributes, and then you can equip different clothing and outfits for those people, so you can customise them to be even further within your style of play.

So far the game looks nice and I like the idea of recruiting anyone you like. I also really like some of the animations and especially the Gun-Fu, John Wick style weapon executions, they look awesome. I lived in London for almost a decade and so far I like what I have seen. The last game I remember taking place in London was the Getaway, which wasn’t that great. So let’s hope this game will not make the same mistakes as the previous games did before.

So every person in the world, they have innate traits. We have what we call traits, which are special skills that they possess based on their history. Maybe they’re athletics instructors so they have better melee skills, or maybe they were an ex-army person and they have better weapon skills. So that’s their base traits and they’re predefined.

You can read the whole interview here.

Watch Dogs: Legion will be released on March 6th.

Thanks HilbertGilbertson