Batman Arkham Knight Robin

Warner Bros Abandons Plans For Multi-GPU Support On Batman: Arkham Knight

Man, what a clusterf’. After promising to fix and optimize the PC version of Batman: Arkham Knight, Warner Bros – and Rocksteady – decided to simply abandon that particular version to its own fate. The promised re-release of Batman: Arkham Knight on Steam did not pack any performance improvements at all (compared to its Interim patch) and today Warner Bros announced that there won’t be any patch to add multi-GPU support.

Now this could be fine if: a) Warner Bros did not promise such a thing in the first place and b) if the engine was not friendly to multi-GPU configurations. However, we are talking here about a heavily enhanced version of the Unreal Engine 3; an engine that is well known for its multi-GPU capabilities. Not only that, but every other Batman title benefited from multi-GPU support.

As Warner Bros. community administrator said:

“We’ve been working with our development and graphics driver partners over the last few months to investigate utilizing multi-GPU support within Batman: Arkham Knight. The result was that even the best case estimates for performance improvements turned out to be relatively small given the high risk of creating new issues for all players. As a result we’ve had to make the difficult decision to stop work on further multi-GPU support. We are disappointed that this was not practical and apologize to those who have been waiting for this feature.”

And that is that. It’s really disappointing that the last Batman game from Rocksteady is such an un-optimized mess. Moreover, we are almost certain that Rocksteady has stopped working on this (if it ever worked at all to begin with) and that there won’t be any major performance patches for this game.

In conclusion, this is how it happened. This is how the Batman died!

65 thoughts on “Warner Bros Abandons Plans For Multi-GPU Support On Batman: Arkham Knight”

  1. ” given the high risk of creating new issues for all players. ”

    What are you a bunch of amaterus messing with third party products?

    So i got to ask, are they releasing more dlc in the future?

  2. Can you imagine nVidia’s “delight” at this point? A game with strong “green” pre-seal of approval, Gameworks bling-bling, all the marketing done, being officially bundled with their cards,… and after so much initial launch failure (even with their driver army helping out during development), now they can’t even put SLi properly working in this turd. The port studio is surely bad, but to the point of nVidia not being able to minimally salvage this train wreck in their own techs… now that’s really something.

      1. Yes imagine Warner brothers delight as tens of millions of pounds vanished into thin air, as customers on steam hit refund and damaged customer relations with millions of customers, attracted bad publicity and also damaged future sales of games.

        Must have been ecstatic.

        Game still looks and plays twice as good on my PC BTW

  3. If I was Nvidia I would sue Warner Bros/Rocksteady for millions of $s.

    Its even more surprising because Warner Bros also published Shadow of Mordor, Dying Light & Mad Max which all had excellent PC versions.

    1. Nvidia has been suing whole ARM market with its patent harassment joke.
      They dropped it just recently so sure they will have enough lawyers with
      nothing to do. So why not suing partners.

      Nvidia will be smarter than that though, they know enough PC gamers buy
      practically anything anyway.

        1. I really wish that people would quit blaming GameWorks for game developer incompetence. Devs have the source code for GameWorks features now. They merely lack the time and/or interest to optimize the code for their video games.

          1. Let us see, no problems on Fallout 4, Witcher 3, Killing floor, WarThunder, Ark Survival (Atleast nothing changed the game still runs like sh*t), War frame, & Project cars.

            These titles are from the top of my head that had no problems with PhysX and or gameworks. Lets get a bit deeper into each shall we?

            Fallout 4; Hardware tessellation on god rays affecting both nvidia and amd the same way, can be disabled or put to low to maximize fps (can reach 120 fps easily but the game physics break because of the old engine)

            Witcher 3; Hardware tessellation on hair, affecting AMD more than nvidia, the game still runs fine and AMD can fix this problem by lower the tessellation factor in their control panel.

            Killing floor; no problems at all.

            Warthunder; updated engine/renderer not much problems and those problems could be related to the engine/renderer itself affecting the userbase the same

            Ark survival; the game ran like sh*t before nvidia gameworks were even added and now runs a little better on nvidia hardware and sitll the same on amd’s

            War frame; 2 different PhysX uses high and low, can be disabled doesn’t affect much. Last i checked it cannot be enabled on AMD Gpu’s (the high version).

            Project cars; this is where it affect AMD by a lot and guess what? its AMD’s fault because windows 10 fixes all AMD’s fps issues because of the f’ing overhead in AMD’s drivers. whats that out of the way, amd performs similary to nvidia’s cards/

            Conclusion; 1) I am getting tired writing this, i should just make a copy of this to educate people like you.

            2) Gameworks doesn’t affect games that much and its effects can be disabled, its the fault of the devs for the problems (especially because they have the source code and can optimize it the way they want WITHOUT letting the competition see the source code).

            3) If gameworks didn’t exist as it does today a few things would happen:

            a) AMD would gain more ground in the GPU market

            b) game-wise amd would be the same performance wise and nvidia would be lower except in already heavily tessellated games such as crysis.

          2. PhysX is an excellent Physics Engine which suffers from being badly/minimally implemented, & being owned by Greedia. Its license-based nature (instead of being license-free like Mantle) ensures that the entire Software Suite will never be used for anything more than “leaves, smoke & rain” effects, since AMD has never licensed it. & is never going to.

            It’s a shame really, if it wasn’t proprietary it would have established itself as the VG Industry’s leading Physics Engine (by far) years ago, if only Nvidia wasn’t so “stick up the ass” with it.

          3. yep look at project cars PhysX was forced in it and couldnt be removed. it was f’ing anyone with out an nvidia card over. if nvidia keeps going like they are they are going to force game settings some day.

          4. cant say that to nvidia fanboys. they are worse then console fanboys.. lol
            take a look at the r9 390 8gb vr run as good as the gtx 980 if not better
            costs as much as the 3.5 970. lol

            nvivia fanboys are so blind that nvidia is screwing them over already in games and drivers(fallout 4 locked setings and locked drivers behind a gforce wall)that they have no clue whats going on… lol

        2. If nvidia didn’t push it who would? The developers sure as hell won’t do anything extra they don’t have too. It a shame because gameworks has some cool features if it is optimized correctly. We just keep getting screwed from developers.

          1. why does a gpu company have to push anything. they should just make gpu’s like thy used to. back in the day nvidia jus made gpu’s. dev;s just made games. now since nvidia sticks its nose in every games ie gameworks they are screwed up. ac unity batman, cod at launch, and ac syn now. they can shove their gameworks up you know what.

        1. run fine pc too when limited to 900/30 fps and all settings low. there are options in display, not just the good ole gamma/brightness.

          1. PC still the best! Just because 1 game had a bad pc version when evrything else had the best versionof pc dosent mean something. There were also some games with issues on consoles like the SF4 ps4 version Driveclub e.t.c.

            It is something thas happend on all platforms.
            Now pc one week ago has entered the living room(steam machine) and soon we pc gamers will rule the whole gaming evrywhere thanks to it!

    2. I’m surprised no lawsuits were brought up after that Gameswork video that featured Arkham Knight at 1080/60 when both WB, Rocksteady and Nvidia new the game was running at 30fps. That’s clearly false advertising.

    3. The PC versionso f these games were deveped by pc developer with lot of pc experience(Avalance, Monolith and Tech land). Both TechLand and Monolith started as pc only devs with F.E.AR. and Call of Juarez series. Avalance was a multiplatform developer from the start but still focus more on pc than consoles.

      1. Yeah, but Iron Galaxy did the PC Port of Arkham Origins too, & Day 1 Patched issues aside, it was pretty solid. I mean, most of the actual problems were with the Gameplay, etc.

    1. Now we have two version of pc. The traditonal deskotp pc and the living room pc(steam machine) that got released 1 week ago. So yes they will continue releasging them on pc as now it is moving ro the living room too.

  4. After they abandon Origins (I know different dev) I’m not surprised and when they extended the refund policy it becomes more likely that they were going to abandon this game as well.

  5. That why they put Dying Light 50% sale on steam just now. They want to make back money they lost from the refunds of Batmam. And the only way to do it is from the sales of a excellent pc version of a game like Dying Light.

  6. They “Dont” care about PC version, in fact about any game on PC, the quicker people get this, the quicker they can boycott them and watch their sales drop!!

  7. Yeah, let’s talk about the problems of AMD Evolved titles, but wait, you can’t because there are hardly any of them these days. Bioshock Infinite a stutter mess on launch, still has serious performance issues with ultra shadows, Sleeping Dogs, AMD’s HDAO 28FPS performance hit, Tomb Raider 2013 ran like sh*t on NVIDIA GPUs on release with TressFX, tessellation was also buggy, High precision option had hardly any image quality improvement yet hit performance.

  8. of course they won’t, that t*rd sold 400k on release 5months ago, and still it’s 400k (thank god), no one bought it after re-release. after patch it worked fine for me but still many people have serious issues with it.

    1. if you bought it from steam then do return it, but if you bought cdkey then Bikhial lol
      (eshtebah kardi asan vase in pool dadi 😀 )

      1. of course i didn’t bought it 😀 my uncle bought it in my account and he uses family share to play. vagarna be warner e koskesh pool nemidam man :))

  9. I wished people would just come to their senses and stop buying these games.

    I don’t even have this in my steam wishlist. Why should we support/incentivize such bad practices?

  10. Anyone know any good attorneys in California or Pennsylvania? Those two states don’t have caps on damages for class action lawsuits.

  11. Basically everything I have to say to Nvidia, Rocksteady, WB and Iron Galaxy Studios is below. And I’m sorry for all the folks who are really tried to deliver a good PC version, but was screwed by the ones above.

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