Gaijin Entertainment has released War Thunder’s 1.53 Firestorm update. This update introduces the Dagor Engine 4.0 that supports Physically Based Rendering, as well as NVIDIA Gameworks-based advanced structure destruction systems and impressively realistic water effects. You can read the full changelog for this update here, and below you can find a video showcasing some of its key features!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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I wasn’t aware Nvidia started to develop games now.
The amount of detail looks pretty awesome. really liking the gears and what not moving with the physics along the road. The rockets actually detaching and what not, seems like a common thing but appreciated. Whats up with the 50 cal being shot without someone at the helm though?
Never played, but how does a bomber or tank with the rocket pods reload? Is it a timer or do you have to go back and get ammo?
Want to know about its performance now, you know…because Game”Works”.
I’ll wait for actual reviews.