Riot Games has announced an average of more than 14 million PC players from around the world log on each month to play Valorant. Valorant is Riot’s free-to-play FPS game that launched solely on the PC platform one year ago on June 2, 2020.
After a record-breaking closed beta debut and successful global launch, VALORANT quickly established itself as a global fan-favorite, emerging as one of the most prominent FPS games available on PC. Over the game’s first year, VALORANT players competed in over half a billion games of the team-based shooter. With enthusiasm for VALORANT only continuing to grow, Riot now is preparing to expand the franchise – starting with VALORANT Mobile – in order to bring VALORANT to more players around the world.
Anna Donlon, Executive Producer of VALORANT at Riot Games, said:
“One of our top goals this first year was to earn the trust and respect of the global FPS community, and to prove to them that VALORANT will always uphold the fundamentals of a truly worthwhile competitive tac-shooter. To see our growing player community recognize and appreciate what we’re trying to do with VALORANT is beyond what we could’ve expected and we’re thrilled to soon offer the same competitive VALORANT experience to even more global players.”
Within less than a year after VALORANT’s 2020 debut, Riot also launched the VALORANT Champions Tour to support the game’s growing competitive scene. The VALORANT Champions Tour (VCT) is a year-long, global esports circuit featuring three levels of competition: Challengers, Masters, and Champions. The second major event of the 2021 Champions Tour and VALORANT’s first international tournament, VCT: Masters Stage 2, culminated this past week in Reykjavík, Iceland. According to initial measurement reports, the final match between Sentinels and Fnatic garnered more than one million concurrent viewers, and an average minute audience of over eight hundred thousand.
In honor of VALORANT’s year-one milestone, Riot will host a month-long celebration for VALORANT players and fans, gifting members of the community in-game rewards and initiatives. Throughout the month of June, the VALORANT community will receive commemorative digital swag, including a redeemable player card and a free event pass, to mark the occasion.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
Weird flex.
All of them are Chinese
And the far superior game that this stole from, CSGO has almost double that.
“Stole”, lol
RNG 1 taps while run and gunning is not exclusive to CS:GO
You clearly know nothing about CSGO if you think there is RNG or “running and gunning” in it, sure there is some random deviation but VERY little.
Economy based rounds, with defend/attack gameplay WAS exclusive to CSGO. They even named the 1 hit sniper rifle the “operator” or “OP” for short. They hired one of the most popular map CSGO designers for Valorant’s maps. The same movement mechanics, down to the bunny hopping (strafe jumping, air strafing), counter strafing, and speed differences by weapon (ie. knife moves the fastest).
and “stole” is the correct verb, meaning past tense of steal.
Tremendous exclusivity they reinvented the wheel! Economy based rounds, ATK/DEF! I haven’t read such a post for +7 years when DOTA fanbois were frustrated about their game’s traits getting “stolen” while they had x10 less popularity while they had a way better game engine and advantage when it comes to being on the market earlier.
People like you with such mindset, you can’t simply argue. Valorant stole from CS:GO! It has economy based rounds and ATK/DEF! Half-Life stole from CS:GO! Same engine and it has guns in first person and people shoot! Romans stole the parts of the beliefs and lang from the Ancient Greeks! Ancient Greeks stole the Alphabetic numbers from Egyptians!
Nothing was “stolen”. Piracy itself is not stealing, stealing means to get something from you and you lose it, learn how to use words for starters. All games eventually share traits because they are interconnected in this industry, how so? The ex-pro CS/CS:S/CS:GO player “VOLCANO” who created Cache (map) in CS:GO works for Riot right now and created (for example) Split (map). There is no exclusivity, its the employees in this department who make the game and those employees move around they don’t sit in a single company until their pension kicks in.
AWP to OP was made for a reason obviously, the game caters to the CS:GO audience and they want so of course it has such similarities. And Vandal shares the kill potential of AK as well as Phantom sharing the kill potential of M4A1. Like i said it was made from CS:GO players too so it makes sense.
And all of this succeeded from the looks of it. Competitive CS went boom in the NA, they have lost 13% of their playerbase in the past 4 months since Valorant added HRTF and the game is a bit of playable right now and Valve from the looks of it is not working on anything impressive regarding CS:GO. Is Source 2 ever coming? God knows.
By the way i want to close this essay somehow, when CS:GO added Bans on map selection on Ranked games i didn’t see a single user on a single board claiming what it was “stolen” from League of Legends or something. League players may be many things but they are not insecure at least!
Game was too boring for me.
13m of them are cheaters.
fake stats this game is trash
14 million players, you mean 14 million created accounts?