Unity showcases amazing tech videos for Unity Engine, FPS Sample available for download

Unity has shared some new tech videos, showcasing some of the visual improvements that are coming to the Unity Engine. The first, and perhaps most spectacular, tech video shows a sci-fi city that was built with Unity 2018.3.

This tech demo feature 4.5 million mesh renderers, 200K unique objects per building, 100K individual audio sources and 5K dynamic vehicles. What’s really interesting here is that Unity will release this demo to the public with full source and assets sometime in 2019.

Create massive game worlds with Unity's Entity Component System (ECS)

The second and third tech videos showcase some of the visual effects, as well as a highly detailed spaceship. It’s really spectacular what Unity Engine can achieve when developers are properly taking advantage of it.

Unity Visual Effect Graph - Spaceship demo

Unity Visual Effect Graph Showcase

The last tech demo shows off the first sample game project, the FPS Sample. With this project Unity wants to show you not just what you can do in Unity, but how you can do it.

“In this project, you can pick everything apart, tweak and experiment, and learn how to use the new features, including how to work with layered materials, post-processing, and light modes for the HD Render Pipeline (HDRP).”

Introducing the FPS Sample game project for Unity

The FPS Sample tech demo is currently available for download from here!

25 thoughts on “Unity showcases amazing tech videos for Unity Engine, FPS Sample available for download”

  1. Nah, Unity engine.. that this engine sucks because there are stupid limintations
    everywhere stopping you from implementing anything beyond the bare
    minimalm.

      1. engine name is uncool, “UNITY” wtf kind of name is that. Now look at CRYENGINE or UNReAL ENGINEE. That sounds cool af.

  2. Unity show off a hell of a lot, yet there are hardly any devs out there who manage to output anywhere as much as Unit shows off, which is why I think their engine is a complete waste, due to it not being fully utilized.

  3. Worst engine I’ve ever seen.

    Never have any problems with Unreal Engine 4.
    I never seen a good working Unity game they always crash at some point.

    1. Many Unreal Engine games have crashed on me over the years. I’m not sure if I’ve played a UE4 title other than UT yet (doesn’t count since early prototype version of a game).

  4. Well it looks good! Is it fun/easy to work with ? The answer to that question might be the reason why UE/Frostbite etc have a bigger place in the gaming ecosystem.

    1. I prefer it to UE. It’s C# based so in that respect, it’s easier to work with, but UE does have Blueprints, but they’re not for me, I prefer to code the game rather than build it using nodes. Each to their own though I suppose.

      1. Looking at the list of games made in the unity engine and all i can say is that there aren’t many “big games”. There are cool games etc but the NFS, COD, BF, DIABLO, WOLFENSTEIN, DIRT, F1, FORZA franchises are all from other engines from my understanding. Didn’t mean to hurt anyone.

        1. Generally, higher budget games haven’t used Unity, because it’s not as good for that. It seems to be catching up though.

    1. It’s slowly catching UE up. With these new special effects systems, node-based shader creation, the new job system … everything is geared towards improving the engine, making the choice between UE and Unity (for those that actually look into it) a tougher decision.

    2. Unity has pretty impressive tech demos, which i found to be enjoyable. I know that with a professional team on board they can make very high quality content, beyond the likes of Horizon zero dawn. Which is why i’m more than welcome to see any developer make use of the engine.

      It’s true however that UE4 offers some of the best optimizations to game development, requiring very little skill. Also at the cost of very little visual impact. having stress tested UE4 myself, it’s still supreme in terms of graphics, programing and optimization.

      – my two cents.

  5. I’m going to learn Unity and then make a game that will offend everyone equally, making me the victor.

  6. It doen’t help that super shieee-t developers are using Unity. One example is Escape from Tarkov. A complete buggy pile of crap.

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