3DMark Speed Way feature

UL Benchmarks announces 3DMark Speed Way, will support DirectX 12 Ultimate Features

UL Benchmarks has announced a new 3DMark benchmark tool that will support all the features of DirectX 12 Ultimate, 3DMark Speed Way. 3DMark Speed Way is a new GPU benchmark that showcases the graphics technology that will power the next generation of gaming experiences.

3DMark Speed Way will use ray tracing and real-time global illumination to render realistic lighting and reflections. This benchmark will use new DirectX 12 Ultimate features to optimize performance and visual quality.

UL Benchmarks has not announced yet whether this benchmark will be free or a paid DLC. However, we do know that this new 3DMark will release later this year.

Stay tuned for more!

3 thoughts on “UL Benchmarks announces 3DMark Speed Way, will support DirectX 12 Ultimate Features”

  1. Every time Directx12 is mentioned i cringe. So many games have had issues with it that i almost wish it was never invented.

    1. The worse thing about it is the fact that game developers and not the gpu drivers that are burdened with shaders compilation latest example is elden ring with the constant stutterings

      1. Creating games in DX12 on PC was difficult because game developers don’t have low level access to find bugs on PC hardware. Only engineers at Nvidia and AMD had hardware debuggers for original DX12. But DX12 Ultimate fixed that problem. New library from 2020 is shared between PC and Xbox so developers can use hardware debug station XDK 2020. This will allow for much better optimisation of PC games

        https://uploads.disquscdn.com/images/01e7c69f13d9b8ed3869aedd75b077986d027f9e1f8c112137595080eb00777b.jpg

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