Ubisoft’s Starlink: Battle for Atlas is officially coming to the PC on April 30th + official PC system requirements

Ubisoft has announced that Starlink: Battle for Atlas will be coming to the PC on April 30th. Contrary to The Division 2 and Anno 1800, though, this new title will skip the Epic Games Store and will come on both UPLAY and Steam.

Starlink: Battle for Atlas is a new action adventure open-world game featuring Smart Building Technology empowering players to assemble and customize real-world physical starships. Each part attached to the starship appears instantly in-game and players can experiment with different pilot abilities, weapon types, and status effects and unleash devastating combos upon their enemies.

In Starlink: Battle for Atlas there are multiple ways for the player to achieve their objectives. Through experimentation, creativity and customization players will discover which playstyle works for them, and the open-world gameplay gives the freedom to choose where to travel and which alliances to form. Players may also choose to build their collection physically or digitally, and every piece is compatible with each other.

Built from the ground up in the Snowdrop engine, the game allows seamless travel through and around, the exotic alien worlds of the Atlas Star System, teeming with life and unique challenges. As the press release reads, players’ actions and creative choices will impact their journey and no two player experiences will be alike. Every choice has an impact on the player’s journey and enemies will react and fight back intelligently – taking over the star system if the player does nothing to stop them.

Last but not least, Ubisoft revealed the game’s official PC system requirements that you can find below.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email