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Ubisoft officially announces Splinter Cell VR and Assassin’s Creed VR for Oculus devices

During the Facebook Connect event, Ubisoft announced Splinter Cell VR and Assassin’s Creed VR. These two games will be coming to the Oculus VR devices. However, there isn’t any ETA on when they will come out as of yet.

Both games are being developed from the ground up by Ubisoft’s Red Storm in collaboration with Ubisoft Reflections, Ubisoft Dusseldorf, and Ubisoft Mumbai.

Elizabeth Loverso of Red Storm Entertainment said:

“We are always exploring new ways to leverage technology to create memorable gaming experiences. Oculus’ next-generation hardware will allow us to bring the worlds of Assassin’s Creed and Splinter Cell to life in a new way. These games will take full advantage of Oculus technology to deliver immersive and emotional experiences that players cannot experience anywhere else.”

Mike Verdu of Facebook Reality Labs added:

“We are happy to be working with Ubisoft to bring two of their AAA licenses to virtual reality. They are an exceptional partner constantly creating innovative content, and Assassin’s Creed and Tom Clancy’s Splinter Cell on the Oculus platform will be no different. Players will have impressive experiences. and immersive within two worlds that they are passionate about and that until now were only available in 2D. We are looking forward to bringing these games made for virtual reality to fans of each series, as well as new audiences.”

So yeah, a new Splinter Cell game is in development. Let’s just hope that Ubisoft will also develop a more traditional Splinter Cell game after this VR experiment.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email