Astria Ascending feature

Turn-based JRPG, Astria Ascending, releases on September 30th

Artisan Studios unveiled that its upcoming turn-based JRPG, Astria Ascending, will release on September 30th. In order to celebrate this announcement, the team released a new character trailer that you can find below.

As well as introducing each of the eight playable heroes – from stoic team leader Ulan to the elderly but cunning thief Arpajo – the character trailer also shows off some of the turn-based battle mechanics, such as using focus points to upgrade certain skills and the ability to target an enemy’s weakness. The trailer also drops a hint about Astria Ascending’s unique job system. This job system will allow each hero to flex their individual skills.

Astria Ascending tells an expansive story of fate, sacrifice, and new beginnings. The game boasts contributions from world-class JRPG developers, with a narrative written by Kazushige Nojima (Final Fantasy VII, Final Fantasy X, Final Fantasy VII Remake), score by Hitoshi Sakimoto (Final Fantasy XII, Vagrant Story), and art from CyDesignation (Akihiko Yoshida and Hideo Minaba).

Each character has their own story explored across five cities. Moreover, the game has 25 dungeons, and 30 hours of gameplay (or up to 50 hours for players pursuing 100 percent completion). Additionally, players can try out a range of side quests and mini-games, including an original fantasy-themed token game.

Game Director Julien Bourgeois said:

“The Demi-gods are at the very heart of Astria Ascending. Each has their own past, their own reasons to be there beyond wanting to save the world. It’s something we really dig into over the course of the story.”

Enjoy!

Astria Ascending - The Fated Eight - Release date Trailer

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email