Massive Entertainment has issued a new patch for Tom Clancy’s The Division. According to the changelog, this patch nerfs all G36 Assault Rifles and fixes numerous bugs. This patch was applied during today’s maintenance, and you can view the complete list of changes that Massive implemented below.
Tom Clancy’s The Division – July 12th Maintenance Changelog:
- Reduced the base damage of all G36 Assault Rifles by 15%.
- Fixed a bug where named weapons could not have their talents recalibrated.
- Fixed a bug where the Megamap would not open for some players.
- Fixed a bug where using the Evacuation Point in Underground before the new Objective Notification has appeared caused the mission UI to break.
- Fixed a bug where the AlphaBridge Gloves could miss some of their attributes. Note: this change is retroactive, which means that all attributes on existing AlphaBridge Gloves will be rerolled.
- Fixed a bug where the game music would stop completely when logging out while inside an Incursion.
- Fixed a bug where recalibrating the last Talent on the PP-19 submachinegun would not yield a free Talent.
- Fixed a bug where the Sentry Gear Set bonus would incorrectly apply when using The Showstopper automatic shotgun.
- Fixed a bug where using a Signature Skill could cause the visual effect to be applied to all nearby players (not just group members).
- Fixed a bug where weapon talents could stack indefinitely while using the Alpha-Bridge Gear Set 4-piece bonus.
- Fixed a bug where recalibrating weapon talents would yield a random bonus, instead of the one selected in the UI.
- Fixed a bug where players would die when returning to certain missions after respawning in a safe house.
- Fixed a bug where PC players would be able to use multiple consumables at the same time.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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I stopped playing this game cause darkzone is so broken
Anytime they feel like fixing the reload bug would be awesome too! Nothing better than being in a fight, sit through the reload animation, shoot two bullets and then reload again. Does wonders on the nerves.
I absolute love this this game and will continue playing it for quite some time. It does so many things well. I do agree this game has some problems, as most games of this type do. I also know the developers are continuously working to support and make it better. I just wish they would fix my issues on my character stat screen regarding my weapons crit hit chance, crit damage and headshot damage. They seem to be reversed between my two equipped weapons. Anyone else having this problem?
>this game has some problems, as most games of this type do
By “this type” are you referring to games made by Ubisoft? 🙂
No, actually I’m referring to online open-world action-RPG games…..I swear most people who make negative comments on here have played little, if any, of this game. Do you people understand the Massive scale of this kind of project. Name one game in this genre that hasn’t required several patches for bug fixes. This game does so many things well and has great potential to become even better. The foundation they have created is unique in so many ways and is quite strategic in the way it requires a player to build their character. I think people just enjoy complaining.
It’s nice of Ubisoft to still support a game that has been dead for so long.
They’re still pumping out DLC’s for it, so yeah 😛