This mod adds PBR, Volumetric Lighting & Screen Space Reflections to GTA: San Andreas

Grand Theft Auto: San Andreas is twelve years, however this did not stop modder Marty McFly from experimenting and bringing a lot of modern graphical techniques to it. This is by far the most beautiful mod for GTA: San Andreas, however we should note that it comes with some really demanding PC requirements.

Marty McFly’s Graphics Enhancement 3 for Grand Theft Auto: San Andreas adds Physically-based Skydome, Physically-based Rendering, New Water Shaders, Volumetric Clouds, Volumetric Fog, Volumetric Light Scattering (in other words, Godrays), Automated Normal Mapping, Procedural Timecycle, Procedural Raindrops (as well as rain puddles and raindrop ripples), Screenspace Reflections, and Star Shaders at night.

As said, this mod is quite demanding. According to reports, even high-end GPUs – like the GTX980 – are unable to offer a constant 60fps experience. This mod is not optimized at all, so gamers will have to rely on the additional raw power of their GPUs.

Still, it’s really cool witnessing all these modern techniques being used in such an old game. To be honest, this reminds me of the Tenebrae mod for Quake (a quite demanding graphical mod that added stencil shadows and per pixel lighting to it). And… well… I find these mods quite interesting to be honest.

Those interested can download the mod from here.

Have fun!

gta-san-andreas-modded-21478391126_12028907_1011246475579972_8529750482199591465_o1478391126_12828980_1011904348847518_1731432694857691262_o1478391126_13443097_1077098205661465_733118568056737177_o1478391126_13576846_1085858688118750_3799892632351050185_o

10 thoughts on “This mod adds PBR, Volumetric Lighting & Screen Space Reflections to GTA: San Andreas”

  1. Water looks amazing, and clouds also looks nice, but this overblown and fake contrast dosesnt look good and it ruins the game atmosphere. I think gta sa looks the best with skyGfx mod, because this mod brings ps2 original color warm gold atmosphere and filters, that not only looks more filmic, but also blins much better with low quality assets.

    1. Not just Albedo, but Metal/Roughness or Spec/Gloss as well depending on his workflow. On top of that, the whole lighting system has to obey energy conservation and Physically Based BRDF’s

      1. So the move to a PBR renderer is pointless unless someone or a whole team of modders decide to redo all the assets for the game.

Leave a Reply

Your email address will not be published. Required fields are marked *