There Is Nothing Stopping This Space Train – Star Citizen Surpasses $24 Million

Squadron 42

Okay everyone, there is nothing stopping this crowd-funding campaign. After hitting its $20 million, a lot of people thought that Star Citizen’s crowd-funding campaign would come to a stop. Ha, guess again. Star Citizen has just surpassed its $24 million goal, and it’s still going strong. We won’t be surprised if this title breaks all records – okay okay, it has already broken them – and hit $30 million.

According to the team, players have managed to unlock a Public Transportation System:

“Need to get from one place to another but don’t have a starship? We’re building a galactic transportation system. You can travel via transport from system to system in Star Citizen and even ship items (like a ship you need moved to another hangar.) With this stretch goal, we’ll expand this system: star liners, long range transports, charter ships and flyable shuttles!”

The next stretch goal is an enhanced alpha test. Now this is something that most gamers are looking forward to, so we can see the game hitting this goal in due time. As the team noted, it will use additional funding to build a wider alpha test than it had originally intended for the first phase of Star Citizen’s launch.

“The initial plan was to first launch servers in North America and then expand to areas such as Europe and Australia to decrease latency in these areas, perfecting the game as we improve the experience around the world. This funding will allow us to invest in a wider infrastructure for our early testing, spinning up remote servers earlier. Hitting this goal will also allow us to increase the number of remaining alpha slots. Extra alpha slots not only means more Star Citizens will travel the ‘verse at launch, but that we will receive more feedback and more stress testing. This in turn will allow us to better balance and enhance the Star Citizen experience!”

Enjoy!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email