The Witcher 3 Geralt screenshot

The Witcher 3 – Enhanced Edition Mod Version 4.71 released, adds new sailing mechanics

The Dedicated W3EE Mod Team has released a brand new version of the Enhanced Edition Mod for The Witcher 3. This new version adds new sailing mechanics, re-balances bombs and fixes the sometimes incorrect dismounting animations playing.

In case you weren’t aware of, The Witcher 3 Enhanced Edition is complete and comprehensive rework of the game. This mod aims to offer a much higher quality experience than the original game ever could.

The team designed this mod with realism in mind, but in keeping with the spirit of actually having fun in a game, thus keeping tediousness to a minimum while simultaneously trying to offer enticing and somewhat realistic gameplay to the player. Among the mechanical and gameplay changes, it also offers a myriad of bug fixes. Moreover, it sports a vast options menu where players can tweak most things to their own liking.

Alongside the aforementioned additions and fixes, version 4.71 changes the Tissue Resilience talent. Furthermore, the message about the horse being too far no longer appears when you double tap the horse call to open the stash. Lastly, mutagens are now kept intact when brewing decoctions.

You can download The Witcher 3 Enhanced Edition Version 4.71 from here. As always, we strongly suggest using this mod in your second (third, fourth, etc) playthrough. Below you can also find its complete changelog.

Have fun!

The Witcher 3 Enhanced Edition Version 4.71 Release Notes
  • Rebalanced bombs a bit.
  • Added new sailing mechanics.
  • Mutagens are now kept intact when brewing decoctions.
  • Changed the Tissue Resilience talent.
  • Message about horse being too far no longer appears when double tapping horse call to open the stash.
  • Fixed the sometimes incorrect dismounting animations playing.

5 thoughts on “The Witcher 3 – Enhanced Edition Mod Version 4.71 released, adds new sailing mechanics”

  1. Reading the description for this mod, it sounds like it was designed only for keyboard and mouse, with things like having to manually aim your attacks with the camera and having modifier keys for different attack distances. I play Witcher 3 with a gamepad so I’m not sold on this mod.

    1. You can turn off the rubbish manual targeting nonsense. And play the game with vanilla targeting mechanics. The rebalance is what you want, not the new combat mechanics.

    2. Yeah I thought the same. However I looked through the thread for the mod and apparently it can be played just as easily with a controller as all of the KB+M-specific modifications can be disabled:

      I play with a controller too. Go in to mods > W3EE>gameplay>Controls and put automatic targeting on and choose improved targeting as targeting mod. Then go into mods > W3EE>gameplay>Improved targeting and choose the controller preset.

      Probably the mod itself should add this sort of information as I’m sure a lot play it with a controller.

    3. You can easily customize that if you want. I’m playing with a gamepad so I activated the “vanilla” aiming. Easy as that. Enjoy

Leave a Reply

Your email address will not be published. Required fields are marked *