Arkane Studios has just released the third major update for Dishonored 2. According to the release notes, this update comes with various UI optimizations, adds a a « Full » option for the « Mana Replenish » setting and adds an option to hide the quick select dock.
In addition, this update fixes a bug where AMD 400 Series Crossfire enabled GPUs will have lower auto graphics presets than the single card GPU, and fixes a PC bug where the player will lose in-game sound/audio after alt-tabbing too quickly.
Unfortunately, the release notes do not include any performance improvements, so it’s safe to say that this new version of Dishonored 2 runs similar to its previous one.
This update will be auto-downloaded from Steam, and you can read its complete changelog below.
Dishonored 2 – Update 3 Changelog:
- Fixed a bug where AMD 400 Series Crossfire enabled GPUs will have lower auto graphics presets than the single card GPU
- Fixed a bug where the player can get control-locked in the Keybind menu if they use a mouse and gamepad.
- Fixed a PC bug where the player will lose in-game sound/audio after alt-tabbing too quickly
- Added option to hide the quick select dock
- Fixed a bug where Quick Save / Quick Load is available in Iron Mode
- UI optimization
- Fixed a bug where the FPS drops when the player looks at a gravehound’s smoke.
- Fixed a bug where possessing a Gravehound causes their smoke effect to build up.
- Fixed shadows missing on particles
- Fixed a bug where normal maps were inverted with negative scaled objects
- Fixed a bug where using Far Reach on a hanging speaker causes strange physics in subsequent Far Reaches
- Fixed a bug where aiming Focused Strike or Spyglass at the sky results in poor depth of field masking
- Fixed a bug where Jindosh still talks to player in lab after death or being rendered unconscious
- Fixed a bug where the journal may become blurred
- Fixed a bug in Long Day In Dunwall where screen turns dark a short time after speaking with Meagan
- Fixed a bug where the player becomes control-locked when attempting to load corrupt mission saves
- Fixed a bug where overwriting corrupt New Game + save with no free space can cause a crash during or after credits
- Fixed a bug where Autosave Thumbnails persist after switching Profiles
- Fixed a bug in “Long Day in Dunwall” where saving as the mission causes the Mission Save to not be created
- Fixed a bug where canceling a mission selection on the main menu and then starting a New Game + prevents selecting a difficulty setting
- Fixed a bug where mantling as the elevator hits the ground will cause game to crash
- Fixed a bug where Doppelgänger doesn’t replenish mana with Corvo
- Fixed a bug where NPCs will rediscover bodies after a save/load and enter search mode a second time
- Fixed reported issues with some localization text
- Fixed a bug where Springrazor traps attached to Rats and Bloodflies will not go off if possessed
- Fixed a crash when Far Reaching to an NPC while killing them with Shadow Kill
- Fixed a bug where Rats were unable to consume severed limbs
- Fixed a crash that could occur during a fight with a rewired Clockwork Soldier
- Bloodthirst post-process is now brighter
- Fixed a bug where one-handed thrown objects were misaligned to the right of the crosshair
- Fixed a bug where the Springrazor won’t trigger when it is put on a bolt
- Added a « Full » option for the « Mana Replenish » setting
- Fixed a crash when player falls off of platform inside painting while in possession.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”