The Sinking City performance patch coming soon to the PC, promises to fix stuttering issues

Frogwares has announced that a performance patch for The Sinking City will be coming out soon on the PC. This patch will feature all the enhancements that were added to the game’s console patch, as well as some PC-specific improvements.

Going into more details, this patch will improve overall performance. Therefore, players should see a more stable FPS rate when playing the game. Frogwares has also implemented additional improvements and optimizations based on post-launch feedback.

Not only that, but the team has also addressed previously reported frequent FPS drops and stuttering. We were among the first to report the game’s awful stuttering issues, so it’s at least good knowing that the developers have tried to fix them.

Moreover, this patch will bring various crowd-related fixes, improvements, and optimizations. As such, players should see a decrease in bugs and glitches linked to pedestrian behavior. In addition, passersby should no longer have spawn zones that are directly visible to the player.

Frogwares claims that the PC patch will release once testing on multiple hardware setups and configurations has finished.

Below you can find the key improvements/changes that this patch will bring to the table.

Performance:

  • Improved overall performance. Players should see a more stable FPS rate when playing the game. Also addressed previously reported frequent FPS drops and stuttering.
  • Additional improvements and optimizations based on post-launch feedback

Crowd behavior:

  • Deployed various crowd-related fixes, improvements, and optimizations. Players should see a decrease in bugs and glitches linked to pedestrian behavior. In addition, passersby should no longer have spawn zones that are directly visible to the player. 

Combat and gunplay:

  • All weapons received new gunshot sound effects and visual effects
  • Several weapons received new recoil animations
  • Camera shake effect added to make shooting more realistic
  • All NPC firearms have new sound effects

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email