The Legend of Zelda Breath of the Wild feature

The Legend of Zelda: Breath of the Wild and other Nintendo games can support path tracing

A Nintendo emulator for the Wii U has proven itself compatible with the path tracing capabilities that have been built into the popular Reshade post-processing tool. BSoD Gaming shared a video a few days ago in which a selection of Nintendo games, including Breath of the Wild, was running at 60 frames per second while supporting path tracing effects.

Not only does BSoD Gaming’s video reveal a proper before and after montage, the video also compares the same scene with textures removed, and with only light-mapping activated. These scenes demonstrate how this Wii U emulator, Cemu, has no problem with allowing Reshade to add beautiful ambient occlusion in games like Mario Kart 8, as well as Splatoon.

As with most games not specifically built with path tracing in mind, the colours are a little washed out during certain scenarios. Some shadow glitches are also difficult to ignore in particular scenes, and the path tracing effects are rather subtle in moments. Still, that this is even possible attests to how well the team have integrated the mod into Reshade, and on an emulator no less.

The question now stands: Will the path tracing effects within Reshade be effective in all of Nintendo’s other exclusives running on the emulator? When will this be tested on other popular emulators such as Yuzu, RPCS3, or Xenia? Let us know your insights.


Path Traced Global Illumination in Zelda BOTW, Splatoon & Mario Kart 8