The Evil Within – Proper “FOV & Black Bars” Fix Released By Community

Even though Bethesda has revealed a command console via which players can force The Evil Within running at full-screen mode (without black bars), this particular tweak comes with a really messed up FOV. In all honesty, the default fix feels ‘cheap’ as it – more or less – places the camera closer to the main protagonist. But thankfully, the game’s PC community is to the rescue with a proper “FOV & black bars” fix.

There are currently two mods that can fix the incorrect FOV when letterboxes are disabled. The first one comes from K-Putt, while the second one is still under development by Hayden, creator of Flawless Widescreen.

For the time being, we suggest using K-Putt’s fix. All you have to do is follow this guide (provided by NeoGAF’s member ‘ctw0e‘. Do note that you will need both Cheat Engine and K-Putt’s table for The Evil Within.

-Download and install Cheat Engine.
-Start the game up and alt-tab.
-Start the Cheat Engine-table you downloaded from here.
-Click the flashing computer icon in the top left, choose EvilWithin.exe and then click Yes.
-Check “Enable Gameplay FOV”
-Go back to the game, use + and – on your numpad to adjust the FOV. The default is 65 I think. Press + key 10 times to achieve 90 (one step is +/- 2.5). Some people prefer 85 because you will be blinded by the lantern with 90. You can see the current FOV-value in Cheat Engine.

Kudos to our reader ‘Unreal’ who was the first one to inform us about them.

Enjoy!

41 thoughts on “The Evil Within – Proper “FOV & Black Bars” Fix Released By Community”

  1. Great another console port fail fixed by Community!
    Why should buy this kind of games??? More you buy this games more they will do it again.

        1. What? This is the buggiest games I’ve ever played in my life lol. I’ve been gaming for over 5 years and this is definitely the buggiest game I have played personally. There were four different points in mission 1 where if you did something wrong the story wouldn’t progress e.g. doors being locked when they should be open etc.

          1. I experienced that bug in the beginning where certain doors didn’t open. I almost went crazy before I looked it up. I knew I wasn’t doing something wrong.

            With that being said, I have to say that BF4 is one of the buggiest games I played at launch.

    1. Dark Souls- that’s why. Yes, they messed up the first game but then they made a lot of improvements with the sequel.

      The same goes for Borderlands. A lot of “consolitis” in the first game but the sequel was a near-proper port.

      Some of these devs are still learning to make games for the PC so there’s bound to be a lot of problems. Let’s rejoice with the fact that we’re getting games from previously console-only devs and that the PC community are there to give a helping hand. Imagine if the PC community is so toxic with the devs’ first attempts that
      they refused to release or improve on the sequel for the PC.

      1. “Let’s rejoice with the fact that we’re getting games from previously
        console-only devs and that the PC community are there to give a helping
        hand. Imagine if the PC community is so toxic with the devs’ first
        attempts that
        they refused to release or improve on the sequel for the PC.”

        EXACTLY we can bash ubi bit a small japanese developer making a niche game and every hating them on steam as if a japanese console game which propably wouldnt be on pc if bethesda didnt tell them to do it thanks to idtech5, well am sorry but i cant rage at those guys for not knowing how the “pc master race” wants their ports to be done.

        You can play any of the many many MANY generic casual cover bashed shooter outhere that are well optimized but there is only one game like the old re and sillent hill games and thas evil ewithin. Bashing it for not being tailoed to pc gamers is like bashing jrpgs for not being tailored to pcs rpgs players.

        But that was never the point we should be glad those games come to pc and thus pc has more games to play and there are even less reasons to own a console that scream “wow piece of crap i am not buying this”

        Look at steam all the reviews are negative saying HURDUR 30 FPS HUR DOOR BLACK BARS despite the fact bethesda provided a way to fix those things before the game even came out.

        Cut them so slack, no matter how much you scream the japanesse devs are not gonna hear you.

        1. As consumers we have the right to whine about the details but as long time PC gamers we also should be aware or expect those problems to crop up. A dev that have only made games for consoles is trying to bring his games to the PC- what do you expect will happen?

          Ok, whine and b*tch about the problems but just tone down the “why bother” sentiment. Reviews are subjective and it’s up to our own personal taste to choose whether to buy a game or not regardless of the score a reviewer gave it. The Matrix The Path of Neo received poor reviews but I enjoyed it quite a bit that it’s one of my most replayed games.

          Ubisoft is easy to target because they are not some new guy on the block still learning the ways of PC gaming. They have in their library some of PC gaming’s classic titles like Silent Hunter and Rainbow Six for decades but their treatment of them is less than stellar. Japanese devs might be hard of hearing but Ubisoft tried to implement a number of game breaking features, most notably the always-online drm a couple of years back and the most recent is the parity thing. I would choose a bumbling dev that is trying to make his first PC game/port over a publisher that is forcing me to bend over and accept their draconian features.

      2. Dark Souls was a great game. The Evil Within is trash. Not even the worst of the gaming press could pony up a 9.0 review score for this derivative turd.

    2. +1!
      Those F*CKERS devs these days dont deserve a f*ckn cent when they are treating us pc gamers like this. DONT pay for this crap!

      I can gladly say without feeling bad that I allready have Reloaded PIRATE version so there you have it Bethseda, a BIG FU*CK YOU!

    3. Please do tell me how a japanesse studio that did actually adress the black bars and 60 fps will give a damn that a CONSOLE game made for a NICHE audience didnt sell on pc

      When it is ubisoft, or rea, or capcom, i agree but this studio? I doubt anyone there even speaks english.

    1. There was nothing to “fix”. They simply didnt wanted to. Probably because the game was too powerful to run on next-gen consoles (due to more stuff being visible on screen) so they decided to gimp PC version too.

      1. Same version with only some improvs thats what we will received from devs from now on! better pay modders to fix games for us….

        1. yah pc master race and all i’m gung ho for it, but the game was intended to be played that way and at 30fps. not gonna lie its cinematic as hell, and i like both formats of play almost equally, the one thing I don’t like is when the black bars break your FOV into not seeings enemies and shit,

          The developers of this game worked extremely hard for a very amazing product in its own right and could “fix” more things than you could understand IMHO!

    2. Do you really think the devs couldn’t fix this themselves. Sony is cancer to gaming, that’s why this happened in the first place.

    1. Performance issues (although I’m pretty sure Bethesda will claim that it was done for ‘cinematic’ purposes). This fix brings a 10fps performance hit.

      1. Are you sure that the black bars is the reason for the performance difference, and not the FOV meter? Because 65 is pretty standard for consoles, black bars or not.

      2. That’s not true. The game was designed that way, long before Bethesda came into the picture. S.Mikami, designed the game with black bars in mind from the get go. Also, keep in mind, they had to release the game for PS3 and X360.

    2. yah I agree also this was another way to save performance on already outdated console hardware, and now that Sony and Microsoft pushing 30fps on new console .. what a load of bs stuff going on

  2. No wonder the camera was too up close to the character that I could barely see the surroundings. Here I was thinking that the dev was taking the atmospheric tension a little bit to seriously(I started the game imemdiately with the full screen mode so I didn’t notice the FOV change).

    1. Check metacritic all games have subpar scores lately. Still evil within is not dumbed down, its quite unforgiving.

  3. Great post John!

    I seen this earlier and mentioned it in another thread over here.

    Annyway good post and once again the Pc community are doing the job for the lazy as* devs!

  4. Or the much more rational solution of getting Flawless Widescreen, which has built-in fixes for this game and doesn’t require “tapping the + key 10 times.”

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