Man, imagine how things would be if we didn’t have all those pasionate modders. After fixing a lot of issues in Skyrim and introducing some CPU optimizations, a new team has focused on the game’s recently released DLC. This is a comprehensive bugfixing mod for The Elder Scrolls V: Skyrim – Dawnguard, which means that the goal of the Unofficial Dawnguard Patch (aka UDGP) is to eventually fix every bug with Dawnguard – that was not officially resolved by the developers – to the limits of the Creation Kit and community-developed tools, in one easy-to-install package.
The only requirement after installation is to move Unofficial Dawnguard Patch.esp to the top of the load order, below the Unofficial Skyrim Patch.esp, in Data Files in the Skyrim launcher (above any other ESP files) so that the UDGP loads as close to first as is practical.. This will allow other mods to override its changes so that it doesn’t cause problems with them.
Here is the changelog for the first version of this mod:
Game Mechanics Fixes:
•Vampiric resistance to fire was altered by Dawnguard, but the USKP had edited it to correct a description error. This has been overridden with the UDGP to reinstate the change. (Bugzilla #1711)
•Serana’s leveling script throws numerous errors in the Papyrus logs due to several missing properties. This change may not take affect if you’ve already met Serana. •Harkon shares Serana’s leveling script and it too was throwing the same errors. Changes to Harkon may also not take affect if you’ve met him already.
•The DLC1PlayerVampireQuest throws errors in the Papyrus log due to a missing property that was not updated correctly in the quest records. •Dawnguard caused the marker properties that act as the parent for the alchemy addition to Breezehome to become unset. This makes it impossible to buy this addition, even though the gold will be taken and the dialogue option will vanish. •Alterations to the script for “Discerning the Transmundane” (DA04) that Dawnguard made have been extracted and combined with the USKP fix that properly stops the quest when completed.
Placement/Layout/Ownership and other World Object Fixes
•Fort Dawnguard had no north marker placed.
•The resistance descriptions for vampires were listing as -20% etc when it makes more sense to list as 20% etc.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email