In case you weren’t aware of, The Elder Scrolls V: Skyrim Anniversary Edition will release on November 11th. This new version of Skyrim will be available on PC as a free update to all owners of Skyrim Special Edition. And, according to the developer of SKSE, it will break compatibility with a lot of existing mods.
As extrwi explained:
“As part of the AE update, Bethesda has decided to update the compiler used to build the 64-bit version of Skyrim from Visual Studio 2015 to Visual Studio 2019. This changes the way that the code is generated in a way that forces mod developers to start from scratch finding functions and writing hooks. Class layouts are unlikely to change, luckily.”
The developer of SKSE concluded that everyone who has written a native code plugin will need to do at least some amount of work to support AE.
“This realistically means that the native code mod scene is going to be broken for an unknown length of time after AE’s release.”
In theory, the HD Texture Packs should be compatible with AE. Again, in theory. On the other hand, Total Conversions or gameplay mods may not work with it.
As said, The Elder Scrolls V: Skyrim Anniversary Edition won’t be a separate product. Thus, owners of the Special Edition should simply disable auto-updates. That is of course if they want to keep using their mods. We also don’t know whether Steam will offer an option to downgrade from AE to SE.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”