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The Division 2 Update 6 full patch notes revealed; Targeted Loot, Inventory Management 2.0 & more

Ubisoft has revealed the full patch notes for The Division 2 Title Update 6. As the team noted, this patch brings an unprecedented number of fixes and improvements, as well as a brand new PvP mode. Moreover, it introduces Targeted Loot and Inventory Management 2.0.

Loot targeting is a new feature introduced with Title Update 6 / Episode 2. When reaching World Tier 5 players will be able to see Named Zones and Main Missions now have icons to reflect a higher drop chance for specific items. This allows agents to target specific brands, weapons and mods in these missions and zones.

Alongside these two features, patch 6 overhauls Named Items, increases stash space, and re-balances talents and weapons. Moreover, it brings changes to Dark Zone Supply Drops, Recalibration and Crafting.

Lastly, this update improves the Early Game, UI, Tutorials, and fixes numerous issues.

Below you can find a portion of the huge changelog. For the complete list of changes, we strongly suggest visiting its official website.

The Division 2 Title Update 6 Release Notes

Gameplay changes

  • Added a missing blueprint for the Aces & Eights kneepads.
  • Removed 3 blueprints from the blueprint collection as they were not obtainable in the game.
  • Blueprints that haven’t been acquired yet will now be visible in the crafting bench interface with hints on how to acquire them.

Brand sets

  • Brand sets now have an item available on every slot, Mask, Backpack, Vest, Gloves, Holster and Kneepads.
  • 38 new branded gear pieces have been added overall.

Control Points

  • Control Point Officers will now revive all downed players, instead of only reviving the player that was downed last, in co-op sessions.


  • Enemies will no longer drop crafting materials that the player is currently capped out on.
  • Deconstructing gear and weapons have a chance to provide Polycarbonate.
    • The chance to gain extra materials from deconstructing stays the same.
  • Lowered crafting costs. When crafting fewer grey and Brand materials will now be required.
    • At Gear Score 500 base materials required are now 60 (down from 85).
    • At Gear Score 500 Brand materials required are now 5 (down from 8).
  • Enemies will now drop higher amounts of crafting materials.
    • Green materials up to 12 (from 6).
    • Blue materials up to 9 (from 4).
    • Named enemies drop larger quantities than before.
  • Crafting material containers will now drop one green and one blue material, instead of just one of either.
  • Added a notification to the crafting interface that increases clarity when an upgrade to the Crafting Bench is available.
  • The crafting vendor Inaya now sells a perk that allows a player to share materials between all their characters.
  • Increased perks for upgrading the material inventory size:
    • Base materials cap with all perks unlocked now 2000 (up from 600).
    • Green and blue materials cap with all perks unlocked now 1500 (up from 400).
  • Increased material caps for rare materials:
    • Purple cap now 300 (up from 100).
    • Orange cap now 80 (up from 50).
    • Hard Wired base materials cap now 50 (up from 30).
    • Hard Wired components cap now 10 (up from 5).

Gear Mods

  • Offensive Protocol: Precision, Defensive System: Resistance, Utility Protocol: Repository Gear Mods have been removed from the loot pool.
  • XP Bonuses are no longer granted by Gear Mods.
  • Weapon specific Critical Hit Chance / Damage is no longer granted by Gear Mods.
  • Existing gear mods have not been affected by these changes, they will only apply to new gear mods.
  • Descriptions updated to no longer include the keywords System / Protocol as requirements to equipping mods.

Kenly College

  • A Mastery System is coming to Expeditions, rewarding completion time on different difficulties.
    • When competing for Mastery Medals, a special Mastery Modifier is active.
    • Dead Drop is the modifier active when Kenly College is going live with Title Update 6.
      • Dead Drop: Enemies, based on their veterancy, will drop different types of live grenades when they die.
    • The requirements to earn a medal are shown in the UI, allowing players to compare their completion times.
    • Players will now be able to play Kenly College on Normal, Hard, and Challenging difficulties with each difficulty mode has its own Mastery Time.
  • Kenly College will be opening again on October 15th, with all three Investigation Areas active.
    • The Expedition will then close on October 29th and go on a two weeks closed, one week open rotation.
  • The Diamond Back Exotic Rifle will be a guaranteed reward for your first completion of Kenly College when the Expedition opens.

Loot targeting

  • Loot targeting is a new feature introduced with Title Update 6 / Episode 2. When reaching World Tier 5 players will be able to see Named Zones and Main Missions now have icons to reflect a higher drop chance for specific items. This allows agents to target specific brands, weapons and mods in these missions and zones. A detailed article about this feature can be found here.

Named items

  • We’ve added new named items as well as upgraded existing ones.
  • Named Items are improved versions of normal items, with a unique name and a fixed talent. The talent is a slightly better version of a normal High-End talent, to ensure that these items are more rewarding and powerful.

Improved tutorials

  • The Prologue mission pace has been tweaked to allow an easier entry into the game. The UI of tutorials during the Prologue mission have been improved.
  • New tutorials: Weapon Switching, Grenade Throwing, Roll, Melee, Set Waypoint on map, Open Map, Open Inventory, Loot, Level-up, Living World Activities, Safe Houses, Fast Travel, Detection, Weak points, Destructible Armor, Veterans and Elites, Coop, Matchmaking, Switch to Side Arm, Armor, Combat Tactics, Climb Up/Down, Field Proficiency Cache, Side Missions and Staff.
  • A Tutorial Codex has been added to the Character Menu which can be used to access previously seen Tutorials.

Early Game

  • Players now automatically start with a second weapon slot; the perk has been removed.
  • Tutorials for and unlocking Perks now happen later in the progression.
  • The first upgrade of the Theater Settlement now unlocks after the first safe house is unlocked, which should be a smoother flow of progression in the early game.
  • The Jefferson Trade Center, Viewpoint Museum, American History Museum and Air and Space Museum missions received a starting level adjustment for a better initial pacing of progression.
  • The second skill unlock is now awarded from the Jefferson Trade Center mission instead of the Grand Washington Hotel mission, for better pacing and onboarding experience.

UI improvements

  • The character menu has been renamed to Inventory to add clarity.
  • Multiple improvements to notifications meant to reduce clutter and improve pacing of information.

Bug fixes

  • Fixed an issue where chest skin particles would look low quality when wearing the Malibu Shirt on a male agent.
  • Fixed an issue that could cause several shirts to look too tucked in when wearing the Hawaiian pants on a female agent.
  • Fixed an issue that caused the Dallas necklace to clip through certain high-end vests.
  • Fixed several clipping issues for the Gunner uniform.
  • Fixed multiple missing textures between the Seattle Sneakers and multiple pants on a male agent.
  • Fixed an issue that caused an agent’s weapon to show when using the “Aerobic” emote.
  • Fixed props missing from the Band Dance and Impatient emotes.
  • Fixed an issue that caused a small freeze at the end of the “Excited” emote animation. Now you can get really excited again.
  • Fixed the Bermuda gear dye to be applied incorrectly to some “Tay” Protective Pads.
  • Fixed an issue causing the agent’s face to twitch when performing and previewing the Facepalm and Mime emotes.
  • Fixed an issue causing the agent to freeze for a few seconds after performing the “Sassy” emote.
  • Fixed an issue that could cause the flare to be offset on a female agent’s left hand during the Signal Flares Emote.
  • Fixed an issue that caused the agent model to snap into position when using the Golf Swing emote.
  • Fixed several clipping issues with Apparel.


  • Fixed an issue that could cause an abrupt transition between spinning and winding down the barrels of the Gunner’s Minigun.
  • Fixed an issue that caused Manny’s and ISAC’s VO to be too low when Mena language was selected.
  • Fixed several props in the world not having audio.
  • Fixed an issue that could cause a collected Recording to not automatically play when picked-up after fast-travelling or logging in to the game.
  • Fixed an issue that could cause the sound of mounted guns to stutter and break when fired for prolonged periods.

Dark Zone & PvP

  • Fixed an issue that could cause players to not be able to join a matchmaking server under certain circumstances.
  • Fixed an issue where Turrets could drop through the environment when being quick deployed in some Dark Zone areas.
  • Fixed an issue causing enemy NPCs to become stuck in certain areas of DZ West.
  • Fixed several props during the Intro Mission for DZ South.
  • Fixed an issue where player speed would briefly slowdown in Conflict when walking over a supply drop area.
  • Fixed occasions where a downed player name could appear multiple times inside a Checkpoint in the Dark Zone.
  • Fixed an issue that could cause a player to become immune to damage in certain areas of the Stadium map in Conflict.
  • Fixed several display errors that could occur when using multiple monitors in Conflict.
  • Fixed an issue that could cause enemy NPCs to be stuck in DZ West.
  • Fixed several audio issues in Dark Zones.
  • Fixed several props providing cover in Dark Zones.
  • Fixed several cover issues in Conflict.
  • Fixed several cover issues in Dark Zones.


  • Fixed an issue where players were unable to speak to Manny after finishing Tidal Basin in a group.
  • Fixed an issue that caused some PC players to be unable to see items linked in chat when clicking / hovering on them.
  • Fixed an issue that caused chat to appear in an incorrect color after linking an item.
  • Fixed an issue that could allow players to pickup a Hunter’s mask in another player’s session without defeating the Hunter encounter.
  • Fixed an issue that caused character animations to be incorrect when aiming down sight against a wall.
  • Fixed an issue that could cause aiming down sight not working when aiming backwards in low cover.
  • Fixed an issue that could cause camera movement to be misaligned when spectating an agent and switching team member buttons too fast in spectator mode.
  • Fixed an issue where characters would float after performing a combat roll from the top of stairs. No more parkour!
  • Fixed an issue where trying to reload while an interaction prompt is available would cause the reload to fail.
  • Fixed a missing animation after reaching level 1 in the Shepherd system.
  • Fixed an issue that could award an incorrect amount of XP when using the Shepherd system.
  • Fixed an issue that could cause reloading to behave in an unintended way when the reload key was mapped to mouse wheel.
  • Fixed an issue that could cause low textures on enemy NPCs when using the 12.0x scope.
  • Fixed an issue that could cause the Gunner’s signature weapon to clip through an agent’s body when using an emote in Photo Mode.
  • Fixed multiple gear and agent clipping issues.
  • Fixed a number of collision issues throughout the game.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email