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The Division 2 Update 6 available now on PTS for the PC, full patch notes revealed

Ubisoft has launched title update 6 for The Division 2 on the Public Test Servers for the PC. Title Update 6 will have two phases. The first one started yesterday and targets Loot and Dark Zone.

The second phase will begin on September 24th and will be focusing on new exotics, balancing and bug fixing. The PTS phase will end on October 1st and Ubisoft will release this update to everyone later next month.

In case you weren’t aware of, the PTS is a separate client from the regular game, available to all owners of The Division 2 on PC, and everything that happens there is separate from the live game. The server exists only for testing purposes, and nothing you do there carries over to the live game. It’s also periodically reset, so no character progression is saved once the server is brought down.

Going into more details, Title Update 6 will bring some Gear Set changes. For instance, with Title Update 6 you will no longer need 6 items to complete the Gear Set but only 4 to unlock all the bonuses. Moreover, the Chest and the Backpack will get additional high-end gear talents.

Title Update 6 also adds a missing blueprint for the Aces & Eights kneepads. Furthermore, it removes 3 blueprints from the blueprint collection as they were not obtainable in the game.

Ubisoft will be also making some changes to recalibration, Skills, Modding, Crafting, NPCs and User Interface. It will also bring some balance tweaks and – as you’d expect – it comes with some bug fixes. For example, it fixes an issue that caused some PC players to be unable to see items linked in chat when clicking / hovering on them.

Since the changelog for this update is huge, we strongly suggest visiting this link which features all of its changes!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email