Tekken 8 feature-2

Tekken 8 will be using the Denuvo anti-tamper tech [UPDATE: Or perhaps not]

Bandai Namco has updated the Tekken 8 EULA on Steam, revealing that the game will be using the Denuvo anti-tamper tech. This of course does not surprise us as its predecessor, Tekken 7, also used Denuvo when it launched.

For what it’s worth, I didn’t really experience any issues with Denuvo during the Tekken 8 Closed Network Testing. However, I did experience severe shader compilation stutters. And unfortunately, the Tekken dev team may never address them.

At EVO 2023, Katsuhiro Harada and Michael Murray confirmed those compilation stutters. And, surprisingly enough, the duo has not mentioned any plans to resolve this issue. Instead, Murray said that at first, PC gamers will get those performance issues and after six matches, the game will become smoother.

Here’s the exact quote from Murray.

“Although the game at first when it’s loading in the first three minutes, we try to warm up the shaders and do those kinds of preparatory things. But sometimes still those like pinpoint slowdowns occur. So you might even notice playing online five or six times it becomes smoother.”

Michael Murray obviously doesn’t have enough tech knowledge, because that’s not exactly what’s happening. In order to get rid of all the shader compilation stutters, you’ll have to play with or against ALL characters, and have them do ALL of their moves. Otherwise, there will be spikes/stutters whenever a player does a new move.

Anyway, since there is no ETA yet on when Tekken 8 will come out, I seriously hope that the Tekken dev team will find a way to fix these shader compilation issues. And let’s hope that Denuvo won’t introduce performance issues similar to those that appeared in Tekken 7 at one time. And lastly, for those wondering, Tekken 7 does no longer have Denuvo as Bandai Namco removed it in October 2021.

Stay tuned for more!

Tekken 8 - PC Max Settings - 8K Resolution - NVIDIA RTX 4090

UPDATE:

According to Katsuhiro Harada, the EULA is most likely a copy/paste of the Tekken 7 EULA. Additionally, Harada said that he has no plans to introduce Denuvo to the game!

32 thoughts on “Tekken 8 will be using the Denuvo anti-tamper tech [UPDATE: Or perhaps not]”

    1. where’s this coming from with you sh**ting on black people all of a sudden. did your girl leave you for a black man or something?

    1. See why we need more Unreal Engine 5 articles? There weren’t any major news yesterday (which is why numerous websites had editorials or guides).

    2. See why we need more Unreal Engine 5 articles? There weren’t any major news yesterday (which is why numerous websites had editorials or guides).

  1. I honestly don’t know why games don’t just add a “compile shaders” option in the settings menu. That way, those bothered by shader compilation, can click on it after they install a new driver, if they so please. Ideally, there should be none, but adding this option would please a lot of people.

  2. I honestly don’t know why games don’t just add a “compile shaders” option in the settings menu. That way, those bothered by shader compilation, can click on it after they install a new driver, if they so please. Ideally, there should be none, but adding this option would please a lot of people.

  3. “Sit the hell down”.

    “stop your tedious allergic reactions”

    Another arrogant Japanese developer.

    Imagine any other business talking down to customers like that.

    The only reason he gets away with it is because his audience consists of simp weeaboos who are literally thanking him for abusing them.

    Keep putting DRM in your games and being arrogant when people ask about it.

    I’m way happier on GoG without all this Steam DRM drama.

    1. Seems like a lot of gamers don’t mind when a Developer or Publisher p*isses all over them and tells them it’s just rain.

  4. “sit the hell down”: if your costumers are people with enough self respect to vote with their wallet,it will be you sitting the hell down and shutting the hell up ,you arrogant idiot.

    1. Exactly, he is defiantly not respecting a lot of his customers and I hope they show the lack of respect in kind and sit the hell down and let this title pass. Some devs need to be humbled rather than take their customers money for granted.

  5. The usual exalted jappo style.

    As if the error in the EULA was due to the user.

    Before complaining about those who complain, sit down, think about it better, then take it out on those who recycle old mistakes, old fool.

    Finally, apologize to the users, who – rightly – complain about the errors declared by those who shouldn’t be wrong.

    1. It’s because you didn’t type sh*t instead of what you did type. Certain curse words send the comment to John. He will put the “*” in your word and release it.

  6. This arrogant prïck is in serious need of some good ol’ out-of-shape dude rolling down his head, cause may be cold in there.

  7. “this EULA is probably simply a copy/paste of TEKKEN7 or something” – I think he meant to put TEKKEN 8 instead of EULA in that post, because so far the biggest change with regards to Tekken 7 that I see are stupidly overdesigned characters. The water on that stage is far from amazing. Dead or Alive 3 from 2001 had same quality looking water (if not better) in one stage on the hills
    https://youtu.be/SHJHdtAlM5I
    exactly at 02:43

  8. This is no way to treat customers, but I get the man, he is probably under pressure and stress to finish and polish everything in time and someone at Bandai does a copy paste of Tekken 7’s EULA, sudenly you have sh*t hitting your windows and you don’t even know why.

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