Tekken 8 feature

Tekken 8 PC Demo will be available on December 21st

Bandai Namco has just announced that the PC demo for Tekken 8 will become available for download on December 21st. This demo will allow you to play and test this upcoming fighting game before its official release.

According to BN, the demo will have the first part of the story mode. Additionally, it will offer local versus fighting mode. My guess is that there will also be support for online play.

Tekken 8 is the latest part in Bandai Namco’s fighting series. Compared to T7, T8 will have new fighting features like the Rage System, Recoverable Gauge, and Heat System.

Since I’ve tested both the Network Testing and Closed Beta, I can say that I quite like its direction. I’m certain there will be some balance issues, and some characters will be too OP. Of all the latest fighting games, though, this is the one that plays best. At least in my opinion.

Tekken 8 will be powered by Unreal Engine 5 and it will not have any shader compilation stutters. While the Network Testing build had those stutters, Bandai Namco fixed them in its Closed Beta build.

Since the demo will have the first part of the story mode, I’m interested to see whether it will be able to match the visuals of its announcement trailer. As I’ve said, while the character models are incredible, the game’s lighting system is not that great. I get it, it works great for “readability” purposes. However, it’s not in the same ballpark as what the devs initially showcased. And, like it or not, that debut in-engine trailer made a huge impression on everyone.

Bandai Namco will release Tekken 8 on January 26th. It’s also worth noting that the game won’t be using the Denuvo anti-tamper tech. Finally, here are its official PC system requirements.

Stay tuned for more!

8 thoughts on “Tekken 8 PC Demo will be available on December 21st”

  1. Definitely a zero-day Captain Blackbeard acquisition title. And on the first day the Lord created “Denuvo free”

  2. I enjoyed fighters like Street Fighter II when combos were simple and you had 2 supers, the game was highly accessible.

    But when Fighters became competitive E-sports, where you now have to master tons of combos, special moves, frame meters and other frame exploit garbage, I completely lost interest.

    Competitive E-sports and the whole greedy culture around it is just icky and has ruined a lot of games. The recent decline of E-sports will take these Japanese fighting games down with them.

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