A lot of gamers were disappointed by the awful PC port of Tales of Symphonia. The game was locked at 30fps and 720p. The latter was fixed by Durante via his GeDoSaTo mod, and we are happy to report that a 60fps mod may arrive really, really soon.
Steam’s member ‘Kaldaien’ (the one who brought us the 60fps mod for Tales of Zestiria) has been working on a 60fps mod for Tales of Symphonia.
As Kaldaien wrote:
“So, VMProtect is a major pain in the ***, we all know that, but… I just made a major breakthrough using Cheat Engine as a debugger.
Some extraordinarily familiar machine code is right out in the open. Two integer values, both defaulting to 0x02 and both written at the beginning of a frame. Both impossible to directly modify with Cheat Engine without disabling a certain line of code.
ToS uses not only the same broken framerate limiter, all of its timing is handled the same way as ToZ as well. TickScale and all that fun stuff from TZFix, it will apply here too and I can start bringing over code from TZFix it looks like.
Despite VMProtect, a 60 FPS mod is possible and if we are lucky, the polish that went into TZFix will make getting it running smoothly here a lot simpler.
So, um, in case you missed it … 60 FPS possible and soon.”
Kaldaien concluded that an experimental version of his 60fps mod will be somewhat hacky, and that it will be released soon.
“Expect initial versions of the 60 FPS mod for Tales of Symphonia to be somewhat hacky. Think hotkeys for framerate limits like Zestira had (still does). The problem with this mod is going to be testing, there are some dedicated individuals and I really appreciate that, but most people are scared witless of this port I think”