NVIDIA has announced that the upcoming survival horror game, On Air, will support DLSS, as well as Ray Tracing Reflections & Shadows. Moreover, the green team released a new trailer that showcases the game’s ray tracing effects.
Set in the United States in 1969, you’ll play as a former CIA operative investigating the disappearance of employees in the biggest tech conglomerate in the country, uncovering secrets while trying to survive and escape from the hotel.
In On Air, players will have to search for necessary items, and solve story tasks that will help them reach new levels. Some items in the game will also have unique properties. Furthermore, the game will have additional quests, allowing you to reveal parallel storylines.
There is currently no ETA on when On Air will release on the PC.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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This looks fantastic. I’m really pumped to see what it can do with my 3080.
Ok Nvidia calm down
You’re vaping we get it
30 fps in 1080p probably
all cool but ray traced shadows – no difference almost or they sometimes look worse and bang 50% fps down
They never look worse.
People are used to pixel sharp shadows in games in almost every circumstance, even though this is not at all how shadows behave if you’ve ever paid attention in the real world for 5 seconds…
Not to mention you get pixel-perfect accuracy and none of the various issues with traditional shadow maps.
Performance impact of RT shadows is also the lowest out of all the effects you can do.
Ya they look good in some scenarios. Hard to justify the performance impact in a lot of games where static lighting can look almost identical though. Especially if its just sun god rays that don’t move.
I’m kind of glad this (and DLSS) is all I’m really missing out on with the 20/30 series because by the time the 40 series comes out the performance impact of RT should be nominal.
Cascade shadows have nothing on raytraced shadows.
Im getting tired of exclusive rtx brand. Im going to ignore RTX stuff.
AMD will be able to use the RT, but their ~50% of the performance achieved by Nvidia and that is without DLSS. DLSS and RT puts Nvidia ~400% ahead of AMD,
As a 3080 owner, you are missing out.
Look at this pathetic shilling lmao
Yeah AMD will never surpass nVidia in terms of gaming computing, and that’s sad cause we need some competition so prices can start to tumble. The weirdest sht is, the CEO’s are cousins. #china https://media1.giphy.com/media/3oriO6a2KKLMej1GyQ/giphy.gif
That music is so cringe lol. What does that have to do with 1960’s CIA?
Guess they gotta pander to the black/ rytarded zoomer audience that clearly isn’t targeted with the setting.
New studio so staying away with caution, Their other upcoming game Turbo Sloths looks like more Steam shovelware.
Your statement defeats the purpose.
Either stay away or caution. https://media4.giphy.com/media/1zSz5MVw4zKg0/giphy-downsized-medium.gif
here comes the hate for no fking reason.
The problem with these features is all games still look fake, as in uncanny valley not real.
When the whole game look can make me believe its the real world, like movie video real, then I’ll care about these detail features.