Street Fighter V is yet another title that got released without official SLI support. Well, good news SLI owners as we got a fix for you. This SLI fix offers incredible scaling on two cards (98%). We did notice some flickering issues when we implemented this fix, so be warned everyone.
In order to enable SLI in Street Fighter V, you’ll have to use the NVIDIA Inspector Tool, find the game’s profile “Street Fighter V” and do the following changes (SLI compatibility bits: 0x000000F5 ):
In order to test this SLI fix, we ran the game in 4K. While our GTX690 was not powerful enough to provide a 60fps experience, we can see that both of our GPU cores were used to their fullest.
Do note that this SLI fix introduces flickering issues when an opponent is hit or when he/she blocks a hadoken. In other words, this SLI fix is not 100% ready as those flickering issues may annoy some players.
Still, if your dated SLI system is unable to run the game with 60fps, we suggest implementing this fix.
Have fun everyone!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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98% scaling still doesn’t mean that its optimized.
PCMR lard a*ses are never happy.
Console mustards are always happy even when their games stutters and lags. Stop smoking weed why you are playing.
I said that because there is a fix & he’s still complaining. Also, I don’t smoke. ?
It’s not a fix, it’s a work around that has negative side effects.
This is why simpletons should stick with consoles. Multi-GPU rendering is apparently beyond your comprehension.
I don’t know why you think I only play on console ?
This is why we cant have nice things
Its a hack, not a gift.
Game should run at 120FPS on PS4 in it’s current graphical state, and at more than that for what they’re asking for minimum requirements on PC. It’s a joke of an unoptimzed piece of crap currently.
the entire game is built around 60fps always has been always will.
Yes, just saying, there’s no reason there should be any struggling with how the game looks. Backgrounds don’t even have to be full 3D, and are already low polycount/low texture quality, with some just abysmal levels of low quality.
You mean it ‘could’ if it was well optimised, not that it ‘should’. Or at least I sincerely hope that’s the case (as then you need to learn a lot about fighting games, standardisation and competition).
Well obviously I mean with proper optimization. WTF else.
My focus was on the distinction between could/should, not between proper optimisation/lack thereof.
OMG, whatever dude. The game SHOULD run at 60fps, while loading/performing/looking way better. There you go.
See… that’s a totally different statement from the first one you made, and probably a lot closer to what you actually meant (either that or I changed your mind about what you wanted to say).
dont you mean 144fps, 120fps is so 2012/
yea, 😐
game runs amazingly well if you have the required hardware.
Sadly it doesnt fix how boring the game is.
I like it over SFIV when it comes to fighting. I just don’t like the people who leave when you are beating the f’k out of them XD. I hope the story mode is worth the wait.
Hopefully they’ll fix it next week. I don’t really care what happens to the ragequitters. I just want my fightmoney and league points. But I’m guessing Capcom will deduct their LP too.
But I thought Unreal4 did not support Multi GPU’s?
Game runs at 60FPS at 4K on just my Single 970. But I could see it being a problem on a 960. And the visuals are a lot better then SFIV. However I feel like the backgrounds are not as good as SFIV’s. But the character models are way better as well as the animations.
The 960 is BS imo. I know a guy who runs benchies and his 770 is beating a 960 he test with games as current as ACS…
What pisses me off is that users find these fixes. WTF is nvidia doing when devs contact them to test for SLi and Multi-Gpu performance ? wtf…
What is more odd is why did Epic say Unreal4 is designed not for Multi GPU’s… Since no other game has shown Multi GPU that uses Unreal4. And yet people are using Nvidia inspector to prove otherwise? Something is not adding up at all…
Indeed, good point. Wondering wtf is happening.
Daylight was one of the first UE4 games to have SLI support, So I’ve been using that profile for most UE4 games and surprisingly it works.
And this was answered by a Epic dev a while back about it I believe March 30th 2014…
“The most common form of SLI is know as AFR (Alternate Frame Rendering) where each GPU handles a different frame. [ This is what we did with Samaritan on UE3 – 3 GPU’s each handling a different frame ].
The deferred rendering techniques used by UE4 rely on data from the previous frame to render the current frame and as a result are not SLI friendly. You could investigate which features are needed for SLI and potentially avoid them, however since that is not a usecase we have here at Epic, i’m not sure how well it will work as we keep extending UE4 with new functionality.”
But I guess things have changed?
You’re not forced to employ all the deferred rendering techniques in your games, it literally says that in the statement, but that’s where a lot of the impressive stuff UE4 does comes from.
They could find a way to make it work with SLI but it would take a lot of investment and it seems that they don’t care about it, although with the rise of VR they’ll be forced to I hope.
Even SFV has a SLI fix with bit’s….However has flickering issues… Shows it can be done. UR4 is at 4.10.2 with 4.11 in beta… I am sure they can add Multi GPU support.
But since Batman Ark Knight is 3.X modified I don’t see why it never had SLI support from the start…
Hey it’s another Street fighter game, but this time, it has a 5 on it.
????????????????
It has a lot of SFII aura that makes me (as an old schooler) enjoy it much more than SSFIV (wich i liked pretty much). Hope this game keep without those poisonous combos that made the previous ridiculously unbalanced (between players, not characters).
Basicly, it looks like a great revisited SFII, with some chars of SFA. Only hoping for Rose (and some server optimizations) to fully enjoy this great game 🙂