A couple of days ago, Bethesda released a new beta update for Starfield. This update added support for DLSS 3 Frame Generation. It also brought some CPU and GPU optimizations. But there’s a problem now when you’re playing in space. The game’s HUD elements are not working properly. They currently have ghosting/stuttering issues, and they are making the game really hard to play. It’s a big issue that needs fixing.
Now I want to make it crystal clear that these ghosting and jittering problems are happening even when you’re playing the game at native resolution. So, it’s not because of DLSS 3 or AMD FSR 2. Even if you set the game to low settings, these issues are still there. What’s strange is that I never had these problems when I first played Starfield before the update.
So, here is a video that showcases these ghosting and jittering problems with the game’s HUD. These issues only occur when piloting a ship. When you are on foot, everything appears to be working fine. So, I don’t really know what’s going on here.
Bethesda has stated that this update is in a beta phase, so hopefully they’ll manage to fix these issues before releasing it to the masses. Because right now, if you have sensitive eyes, you won’t be able to play the game at all. I mean, look at the video. It’s really bad.
Just so you know, we’ll be sharing our DLSS 3 Frame Generation benchmarks probably tomorrow. We’ve also re-tested the game at native resolutions. We used the same part of the game that we used for our PC Performance Analysis. And, the performance improvements are huge. So stay tuned for more.
UPDATE:
From the looks of it, this stuttery movement is caused by a 30fps lock at the spaceship targeting reticle. Thankfully, there is a mod that fixes it (thanks WilloXno1). So, make sure to download and use that mod.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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I don’t think the ghosting came through in the video. Or at least I can’t see the HUD ghosting, and that’s one of those things that really bugs me in games and tends to stand out to me. Maybe it’s because I’m watching at 1440p and it was recorded in 2016p, and YouTube lost too much detail when it downscaled the video?
Focus on the quest mark, you’ll immediately see its stuttery movement. When you are on foot, the quest mark moves smoothly (without this stuttery movement).
Then at 0:36, focus on the ship icons in the later part of the video. Again, you’ll immediately see their ghosting/stuttery movement. They are a complete mess right now. I’ve finished Starfield and I can tell you that the ship icons were working fine, without these issues, in the previous version.
If you mean all of the little white triangles on screen (I haven’t played Starfield) then yes, I do see them ghosting. I was focusing mostly on the stationary HUD elements the first time I watched.
Major? huh?
Good.
If you’re dumb enough to buy it, you deserve it.
Luckily I have the free demo version of Starfield and it gets updated when I want it updated. However, it’s a very forgettable experience and I definitely wouldn’t recommend it except maybe on a very steep discount and after the Creation Kit.
Also, Todd ‘the Turd’ Howard can go suck a fat one!
He doesn’t like to be called Turd Howard. He got so upset by that name that yesterday he went to a corner of his office and curled up in a fetal position and cried like a baby (turdlet). We call him ‘Tard Howard now. He seems to like that name better.
its worse than that, according to a nexus post, the game isnt as moddable as previous bethesda games, the whole esp plugin thing doesnt work properly, you cant have proper load orders ,so modding isnt saving this game either.
Until Bethesda releases its modding kit next year, there’s little modders can do anyway.
Maybe bethesda wants to regulate and control modding scene from now on
Bethesda would do well to stop frustrating the modding community with obstacles. They need the modding community to fix their messes and add content to their games for free.
The old saying comes to mind, “Don’t bite the hand that feeds you.“
no game no modding
I don’t see any stuttering in your video.
Its because the Hud is locked to 30fps!
This Mod fix this!
https://www.nexusmods.com/starfield/mods/270
Wow. Signed up for an account 9 years ago and this is your first comment. I gave you your first upvote too. Thanks for the mod tip.
And now the big question is, why this 30fps lock wasn’t THAT exaggerated in the previous version. Unless instead of 30fps, the ship reticles now run at even lower framerates. But yes, this seems to fix this so I’ll update the article.
I think its the “frame interpolation”, that doubles this hickstutter.
30fps (@ HUD) are to slow for “Frame generation”.
Result ist the smearingghosting from “Super Resolution”.
Because it’s like I pointed out but none of the big shots on twitter, tech tubers or digital foundry would listen to me. The games animations were at 30 fps on launch. I have not played the game in over a month but I just noticed one of the patches a while back made it so fire, smoke, character movement were so much smoother.
I mean it was a straight up console port. And now with almost all the fps locks gone they are finally starting to put in CPU utilization patches into the game. The latest being a “Beta” patch that’s only on steam and not the xbox app version.
Bethesda programmers are sh*t
Who are the jobless people actually playing bloated “AAA” games like Starfield.
Who are these people who have so much free time that they can sit through 125GB downloads, 10 minutes of shader compilations, slow loads between areas, patches, etc.
I don’t notice either in your video nor in gameplay honestly, as I been playing the BETA update myself.
what are we supposed to be looking at in that video, I cant see whats out of the ordinary?
yeah idk you’re using still early days tech like fg you just have to expect bugs. I also have the free version so have not bothered w any updates, just a couple of small qol and lut mods nothing major. No problems all factions, major quests to the ending. I didn’t notice any major ghosting in the video btw so it’s def nitpicking for an article.
I get why they go bigger and bigger as it is percieved as more content for the higher prices by gamers but they really need to focus more on medium sized sandboxes with more hand crafted detailed quali stuff NOT procedural inanity. Farming generic procedural planets is only going to be a niche thing after a couple of times by most players. Less loading screens for the space travel, people seem to want to fly to each location themselves, not realistic since a hyperdrive/gravdrive is instant, and real traversal time would mean death with the time you’d need. I guess just copy NMS there is what they want or just the ability to fly to the surface after hyperdrive loading screen.
Here’s a hint – don’t download a beta patch if you don’t want to deal with bugs. Especially a Bethesda beta patch.
HUD elements suffering from stuttering, it’s because Bethesda genius created every interface sections, to run at 30fps. Every interface element (from hud to inventory,etc) running at 30 fps, feels sluggish and creates ghosting in lot of scenes. Just get jpexs, open up files, and make it run at 60 or 120 frames, by changing frames at “header” section. Stuttering/Ghosting gone after that. Sprinting/swapping weapons also produces stuttering/ghosting sometimes. But hey, it’s Bethesda after all. Selling unfinished games, and waiting modders to fix their messy games. Btw, now asking people to testing a BETA branch of Starfield. Like it’s some fckin $5 early access indie game https://media4.giphy.com/media/HzW6arCz8U17dmYtOZ/giphy-downsized-small.mp4