Starbreeze Acquires Game Engine Valhalla, Will Power Its Future Titles

Starbreeze has agreed to acquire Valhalla, a next generation game engine under development with its related technology and tools. The acquisition is to be paid for with approx. 3.3 million shares (before the suggested A/B split and 1:2 issue of new A-shares) equivalent to approx. 73 MSEK at current share price and corresponding to approx. 2,25% of the share capital post acquisition.

According to the press release, Valhalla represents the next generation with a true browser based AAA game engine. Valhalla’s graphic cloud engine promises to revolutionize the art pipeline by providing an integrated development environment for rapid and creative game development across multiple studios and teams. Valhalla supports not only 3D but is fully virtual reality (VR) ready, and proofed on several headsets currently on the market.

Starbreeze intends to use the Valhalla engine in OVERKILL’s The Walking Dead and Storm, as well as in other future games and applications.

Starbreeze CEO Bo Andersson Klint said:

“By acquiring Valhalla we gain access to a powerful future proofed engine and production pipeline. This will gear us up to take on the challenges and opportunities in future game development. In essence, we leapfrog the build out of a new first class development environment several years and increase our commitment as a technology company. Valhalla has been developed independently for four years by highly experienced and accomplished game and visualization technology experts. The leading Valhalla architects have joined Starbreeze to secure the transfer of technology and the continued development of the engine.”

In PAYDAY 2, Starbreeze uses the game engine Diesel 2.0. The engine was originally developed by GRIN and first used in the 2001 premiered game Ballistics. Diesel 2.0 will be maintained for the continued development of PAYDAY 2, RAID: World War II and other products, whereas Valhalla will continue to enable sustained independence for next generation products, and take Starbreeze to a new level of high quality graphics and productivity.

Michael Hjorth, Starbreeze Chairman, added:

“Investing in a major technology leap like this is of outmost importance for our aggressive taking of market share. Acquiring technology, know-how and brands is in our expansion strategy and after a long collaboration we are convinced this will be a massive value add to the company long term.”

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email