STAR WARS Jedi Survivor new feature

Star Wars Jedi: Survivor STILL has traversal & shader compilation stutters

Respawn has just released Patch 4 for Star Wars Jedi: Survivor on PC. However, despite its claims, the game still suffers from both traversal and shader compilation stutters.

As always, for our tests we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA’s RTX 4090. We also used Windows 10 64-bit, and the GeForce 531.79 driver.

At the Koboh Outpost, Star Wars Jedi: Survivor still has traversal stutters. Moreover, we noticed shader compilation stutters (which affected the game from the moment it came out). Yes, even though there is a shader compilation procedure when you first launch it, the game still has shader compilation stutters.

It’s really disappointing witnessing these issues as the release notes of this latest update looked kind of promising. Thus, the only way to get a stutter-free experience (at least regarding the traversals stutters) is by locking the game at 30fps. As we’ve showcased, the AMD Ryzen 9 7950X3D with a modern-day SSD can process the game’s streaming data at less than 33.3ms, resulting in a flat frametime graph.

Star Wars Jedi: Survivor - No traversal stutters at 30fps on PC

Lastly, the game still has the Ray Tracing pop-in issues we’ve reported, and it crashes on Jedha with RT enabled.

In short, this isn’t the “magic” patch you’ve been waiting for!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email