Respawn has just released Patch 4 for Star Wars Jedi: Survivor on PC. However, despite its claims, the game still suffers from both traversal and shader compilation stutters.
As always, for our tests we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA’s RTX 4090. We also used Windows 10 64-bit, and the GeForce 531.79 driver.
At the Koboh Outpost, Star Wars Jedi: Survivor still has traversal stutters. Moreover, we noticed shader compilation stutters (which affected the game from the moment it came out). Yes, even though there is a shader compilation procedure when you first launch it, the game still has shader compilation stutters.
It’s really disappointing witnessing these issues as the release notes of this latest update looked kind of promising. Thus, the only way to get a stutter-free experience (at least regarding the traversals stutters) is by locking the game at 30fps. As we’ve showcased, the AMD Ryzen 9 7950X3D with a modern-day SSD can process the game’s streaming data at less than 33.3ms, resulting in a flat frametime graph.
Lastly, the game still has the Ray Tracing pop-in issues we’ve reported, and it crashes on Jedha with RT enabled.
In short, this isn’t the “magic” patch you’ve been waiting for!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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“In short, this isn’t the “magic” patch you’ve been waiting for!”
No one here was waiting for anything, in fact everyone knows this will never be fixed, we’re more realistic than guy who’s been “pleasantly surprised” by the game’s performance before making a U-turn and writing a sh*t-load of articles about how the performance is horrible
I was actually surprised that Last of Us has gotten better with the last two patches, earlier there were issues even on my 3090. Still not perfect but much, much better than day one and the initial couple of patches.
https://uploads.disquscdn.com/images/db8bf706dc30c234b39d72d13806824894b516bfd7b217096b9b2af6361c2076.gif
https://uploads.disquscdn.com/images/9842f374a09e0177b83dfef00600d0e28c353f0d09cc2efa51d7a086c73f40b8.jpg
This is pure perfection ???!
real or meme? I cant tell anymore.
The irony of one Spanish n*gger upvoting this comment.
Actual head of Respawn, a 50 year old white guy
https://pbs.twimg.com/media/FsfvsSYakAMZtco?format=jpg&name=small
After the Red Fail game Nvidia is sponsoring Diablo IV… Smart move since the actual beta ran well XD
Its Unreal so stutters are part of the experience.
Sigh …
Steam should pull this from the store.
denuvo is the issue but they will never admit it or remove it.
The first Jedi game had the same stutter even when they removed Denuvo. Denuvo absolutely hurts performance but it’s Unreal 4 that’s the bigger issue.
Want to know the biggest fix for JFO that actually worked? Async branches of DXVK. The problem is this game is DX 12 so any fix to CPU stutter would come with a BIG penalty to GPU. So it might be an option for people with a 4090 (which is probably still strong enough for 4k) or a 4080/XTX if they wanted to play at 1440p.
DXVK still didn’t remove all stutter either. It just made it way less noticeable at high framerates. The higher the framerate is the worse it feels when those stutters happen. That’s why on Hogwarts I just ended up locking the game to 75 or something with rivatuner. I gave up on high FPS in the game.
TLDR. DX 12 is sh@^, Unreal 4 is sh@^ and doesn’t work well with DX 12.Oh and Denuvo on top of that is just a middle finger to the customer, but it’s EA, it’s expected.
Unreal Engine 4 is capable of D3D11. You should be able to force the game into D3D11 mode either with a command line parameter in Steam’s launch options for the game, or by editing the game’s engine.ini file (assuming they allow changes to that file to load, because they didn’t in the first game).
You can try adding -d3d11 to the launch options or adding -dx11 (not sure which will work). Note that sometimes games seem to restrict the usage of these parameters, and none of them work.
Other parameters can include the following, but I doubt any of them would work (or the game would be broken if they did, especially with OpenGL since I doubt the game uses compatible shaders):
-d3d10, -opengl, -opengl3, -opengl4
Well what does EA and Respawn have in common?
They are both headed by a 50 year old White guy who has lost their edge and lost touch with gaming technology.
More like they are owned by banker fronts, just like all our entertainment. The white guys have to enforce their ESG nonsense like letting Sam Maggs write the book for the game where she makes Merrin like girls.
They are public companies and the large video game companies now have the same banker shareholders as Hollywood. Vanguard, Blackrock. Keep playing up that white guy thing though and say hi to the chief rabbi of Israel who calls black people monkeys or the B’nai B’rith leader Leo Frank who tried to frame a black man for his crimes and is the reason the ADL exists.
Say hi to the supremacy grifts you run to. seeing Frank Collin of the Skokie affair was really a Cohn, Alicia Garza from BLM was raised Schwartz and can’t forget this. https://uploads.disquscdn.com/images/c30ebd4ba813926b117ddd7305e44a8d713c830ac2d242d1ee1d9dbf17954175.jpg
And those white guys btw, usually aren’t even white guys. The owners of Naughty Dog met at Hebrew camp, which is why Druckmann was fasttracked and hijacked the studio from Hennig, Straley, Activision’s Kotick was in Epstein’s little black book, the last 3 Disney CEO’s were from the same demographic as are most Hollywood CEO’s. Name one game, movie or show where the Jewish character wasn’t 1) Highly moral, 2) The smartest character in the game/movie. Good luck with that. Meanwhile black and hispanic people are gang members, white people are villains, Arabic people were terrorists for decades and now they are trying to blame white people for that to. Meanwhile they are bulldozing and bombing Palestinian civilians and tried to frame Arabic people in terrorist acts against their allies. See Lavon Affair or USS Liberty. https://uploads.disquscdn.com/images/33f94c255bc94921a5c12e6b6c9252afe8168f9795eaaa450022d6873fdf1c8c.jpg
what you said is accurate
Unreal Engine 4 DX12 support is whacky and requires a ton of optimizations from the developers, I think they should just enable DX11 support, Callisto protocol was unplayable if it wasn’t for DX11 support, Hogwarts Legacy is also another UE4 that is DX12 only and suffers from ton of problems
UE4 + Medicore DX12 implementation + Denuvo = Futuristic Hardware needed to bruteforce a decent performance for a game releasing on Consoles that have hardware similar RX 6700 / XT + Zen2
The first Jedi game had the same stutter even when they removed Denuvo. Denuvo absolutely hurts performance but it’s Unreal 4 that’s the bigger issue.
Want to know the biggest fix for JFO that actually worked? Async branches of DXVK. The problem is this game is DX 12 so any fix to CPU stutter would come with a BIG penalty to GPU. So it might be an option for people with a 4090 (which is probably still strong enough for 4k) or a 4080/XTX if they wanted to play at 1440p.
DXVK still didn’t remove all stutter either. It just made it way less noticeable at high framerates. The higher the framerate is the worse it feels when those stutters happen. That’s why on Hogwarts I just ended up locking the game to 75 or something with rivatuner. I gave up on high FPS in the game.
TLDR. DX 12 is sh@^, Unreal 4 is sh@^ and doesn’t work well with DX 12.Oh and Denuvo on top of that is just a middle finger to the customer, but it’s EA, it’s expected.
You clowns blame that for every single issue a game has. What’s your ignorant excuse when it’s removed and pretty much every issue a game has still remains? If you had an IQ above a fish stick then you would know most unreal engine games have had stuttering for years with or without denuvo.
slow dripping performance patches… are they trying to make the consoles look good again?
very informative articles or reviews at this time.
on my 4090 and 5950x game run great no performance problems no stuttering
i use process lasso to force physical cores and cpudoc to force boost
on my 4090 and 5950x game run great no performance problems no stuttering
i use process lasso to force physical cores and cpudoc to force boost
The only way to solve the stutter is 40 FPS. It’s an engine asset streaming problem. You are just someone who doesn’t notice it much. You also don’t need lasso to do that stuff. There is an easy registry entry in Windows where you turn a 64 to a 0 to turn core parking off permanently and under graphics under settings you can set any app on high performance, which shouldn’t even be an issue if you are using high performance.
All Lasso is doing is using up more CPU cycles.
You are just oblivious as you don’t have some magical version of the game and the fixes that you think do stuff don’t actually do a damn thing. Anyone blaming the efficiency cores is just a complete clueless moron as the stuttering happens even on CPUs that don’t have efficiency cores. And digital foundry tested the game without efficiency cores and it made no difference as far as stuttering and hitches go. But please continue to post nonsense as if it’s an actual fix for anything.
“It’s really disappointing witnessing these issues as the release notes of this latest update looked kind of promising”
Same thing with trailers and preview events looking promising. Then the game launches and it’s literally Fallout 76.