Star Citizen 3.3.5 header screenshot

Star Citizen Alpha 3.3.5 is now available to all backers

Cloud Imperium has released Star Citizen Alpha 3.3.5 to all backers. This new alpha version adds planet Hurston which is the first planetary location and as such is considerably larger than moons and has varied biomes. Additionally, players will find several outposts, labed HMC (Hurston Mining Centers) scattered about the surface.

Furthermore, version 3.3.5 adds new moons (Aberdeen, Magda, Arial, and Ita and populated them with a handful of outposts), seven additional rest stops a new major landing zone called Lorville. Lorville is a large city area and as such only has one legal area for landing and port entry. Space above residential and commercial areas are protected by a no-fly zone and players will be warned when they are entering that zone via HUD warnings, visual indicators, and increasing audio alerts. The city aksi has a bar with an interactive bartender and a personal equipment shop (Tammany and Sons) that includes an early implementation of the multi-tool.

Star Citizen Alpha 3.3.5 also updates some ship and vehicle headlights for better projection, fixes various crashes, corrects several ships that had the wrong sized quantum drives, addresses the single click firing issues that could cause some FPS weapons to skip recoil and more.

Star Citizen Alpha 3.3.5 will be auto-downloaded from its client the next time you launch it and you can find its complete changelog below.

Star Citizen Alpha 3.3.5 Release Notes

New Features

Universe
  • Added: New Planet – Hurston.
Hurston is the first planetary location and as such is considerably larger than moons and has varied biomes.  Additionally, you will found several outposts, labed HMC (Hurston Mining Centers) scattered about the surface.
  • Added: New Moons – Aberdeen, Magda, Arial, and Ita and populated them with a handful of outposts.
  • Added: Seven Additional rest stops.
  • Added: New Major Landing Zone – Lorville
Lorville is a large city area and as such only has one legal area for landing and port entry.  Space above residential and commercial areas are protected by a no-fly zone.  Players will be warned when they are entering that zone via HUD warnings, visual indicators, and increasing audio alerts. If they continue into the zone, their ship will be destroyed.  The city has a bar with an interactive bartender and a personal equipment shop (Tammany and Sons) that includes an early implementation of the multi-tool. To move around the city, there is a train style transit system and signs to help guide the way.
  • Added: Hurston clothing/armor variants including variants of the Odyssey II flight suit and the Virgil TrueDef-Pro Armor.
  • Players now have expanded interactions with some items.

Feature Updates

Ships and Vehicles
  • Updated some ship and vehicle headlights for better projection.

Bug Fixes

  • Landing markers on Port Olisar should no longer appear to flicker.
  • Cargo boxes should no longer become stuck to the player’s feet/legs.
  • AI at Kareah should no longer become unresponsive or locked in a position.
  • Admins should now consistently interact and respond to players.
  • Ships in shops should no longer vibrate or be able to be knocked over.
  • The Cyclone at Teach’s ship shop should now be purchasable.
  • Players should no longer be able to turn the headlights on/off or raise landing gear for ship displays.
  • Selecting loadout customization from the lobby of Star Marine should now take you to the correct location.
  • Respawn UI should no longer remain on the screen after a Star Marine match ends.
  • The Starfarer should now more consistently talk to the player during ECN missions.
  • Crusader security should now more consistently talk to the player during patrol missions.
  • Round starts should now reset the player to their default weapons in Star Marine.
  • Fixed an issue where the Arena Commander region would default to AUS or be blank after the player exits to menu.
  • Single click firing should no longer cause some FPS weapons to skip recoil.
  • Battaglia missions should now properly award UEC.
  • Fixed an issue where the mobiGlas wouldn’t open while in EVA.
  • Quantum travel wingtip trails should now consistently appear on ships.
  • Corrected several ships that had the wrong sized quantum drives including Cutlass (now 2), Constellation (now 2), and Caterpillar (now 3).
  • The appointment mission for Recco Battaglia should now have a full mission description.
  • Players should no longer suffocate when reloading into a new instance of Arena Commander.
  • Plotting a QT jump from orbit to a surface location should no longer create a redundant destination to orbit as the first point.
  • Fix for an issue where aligning with a quantum destination prior to complete recharge would cause a calibration failure.
  • Fixes for some of the missing ATC audio.
Technical
  • Fixed 6 client crashes.
  • Fixed 2 server crashes.
  • Temporary fix to alleviate some 15006 errors.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email