Cloud Imperium has released a new alpha version of Star Citizen on its Early Testing Servers. Star Citizen 3.2 alpha focuses on three major features: Mining, Group System and Quantum Linking, and comes with improved turrets, the ability to Quantum travel at a planet, the inclusion of 600i and the ability to scan areas. As such, it’s a build that most Star Citizen fans will welcome.
In addition, Star Citizen 3.2 alpha features ongoing performance improvements with specific quarterly goals to increase overall framerate among all PC specs.
Below you can find the complete changelog for Star Citizen 3.2.
Star Citizen 3.2 Alpha Release Notes
- Mining: Scanning, mining, extraction, and Prospector function.
- Flight and function of the following: Avenger series, 600i, Eclipse, Blade, and Hurricane.
- Orbital Quantum travel.
- G-force effects.
- Ship power tuning and power triangle usage/effects.
- Store Kiosks.
- Manned and Remote Turrets.
- Group System.
- Quantum Linking.
- Added sensitivity settings for xbox controller.
- Implemented new Groups System.
- Group members can be added from the contact list of the MobiGlas, the contact list of the main menu, or by direct interaction (F) with a player.
- AR Markers will appear for all party members.
- All party members will be granted access to each other’s ships.
- A party chat channel is created on the contact app of the MobiGlas.
- Mining on planetary bodies.
- Dumper’s Depot now offers ship weaponry for sale, with different locations offering different styles of goods
- Grimhex: Energy ship weapons, gimbal mounts, power plants, and quantum drives.
- Levski: Missiles, missile racks, and coolers.
- Port Olisar: Ballistic ship weapons, gimbal mounts, and shields.
- Quantum Linking, or party based group quantum travel, is now enabled.
Mining Gameplay (using basic keybindings)
Prospecting for Deposits: To scan for deposits, use the “ping” mechanic. Enter the ship’s scanning mode (TAB) then hold and release LMB to scan. Any minable deposits will appear highlighted with a UI targeting bracket around them. Note: A ping will also temporarily increase passive radar detection range.
Scanning Deposits: Enter mining mode (M) and aim the mining reticle at the rock you wish to scan/mine. Your ship will automatically begin the scanning process and reveal the contents of the rock.
Fracturing Use LMB to activate the ship’s mining laser. Keep the “Rock Energy Level” inside the optimal window (green) by adjusting the “Laser Throttle” using the mouse wheel. Once the “Rock Energy Level” is inside the optimal window the “Fracturing Sensor” bar will begin to increase and once at 100% the rock will break apart into smaller chunks. Chunks that can be further shattered/mined will highlight orange when targeted whereas chunks that are now extractable will highlight purple.
When the “Rock Energy Level” bar exceeds the optimal window and goes into the red, the “Overcharge Sensor” bar will begin to increase. If the “Overcharge Sensor” bar goes to 100%, the rock will explode violently damaging the player’s ship and destroying all extractable material.
Extracting Ore: To extract ore from the purple highlighted bits of rock, switch from “Fracture Mode” to “Extraction Mode” using RMB, then using LMB to activate the extraction tractor beam. The “Cargo Capacity” bar will begin to increase as the ore is extracted to the ship’s cargo.
Selling Ore: Ore can be sold at GrimHex, Levski, and Port Olisar at specific kiosks located near the Admin Clerk desks. Interact with these kiosks (F), select the Prospector from the top left ship drop down menu then select “Sell to Refinery”. Stores throughout the verse have been expanded with shopping kiosks that allow the player to directly purchase and equip items from a single interface.
Quantum Linking Gameplay
- Form a party with the players you intend to link with. This can be done from the main lobby, from the friends list in game (F11 to bring up, RALT to activate cursor), or from in game by interacting (F) with the player directly.
- Anyone within the party can activate their quantum drive (B) to spool and calibrate to any location and anyone who calibrates will automatically send their calibration data to any other members in the party who are within 10km.
- After the group settles on a destination that one of the players has calibrated to, everyone needs to align to that same destination and spool their drives.
- The initial Calibrator should see a list of members of his party on his Calibration UI and their spool status (the little empty circle next to their name that fills when they start to spool) along with a status for party alignment (circle and name will highlight).
- Once everyone is spooled and aligned, the Calibrator holds “B” to initiate quantum travel and everyone who is aligned, spooled, and within 10km of the Calibrator will enter the jump as a group.
- Added orbital path generation for Quantum Travel, allowing travel around planetary bodies to near surface destinations.
- Wanted value now goes up once the ship is despawned when illegally parking rather than immediately upon touch down.
Ships and Vehicles
- Added: Anvil Hurricane.
- Added: Aopoa Blade.
- Added: Aegis Eclipse.
- Added: Origin 600i explorer variant.
- Ships now have scanner/ping items and function to ships.
- To enter scanning mode, press “TAB”. Hold LMB to charge a ping pulse. Press “V” narrow the ping focus and “C” to widen it.
- Added remote turret camera view and controls to applicable ships
- Remote turret control stations can now enter this view via the interaction system. Implemented on Ursa Rover, 600i, and the Super Hornet.
- Added: ASAD Distortion Repeater.
- Overheat will now cause item wear.
- Added: Kastak Arms Scalpel.
- Added: Klaus & Werner Demeco.
- Added: Gemini F55.
- FPS weapons are now included in dynamic economy pricing.
- Added headshake on recoil.
- Added the Vanduul Blade to Vanduul Swarm game mode.