Square Enix revealed that it may look at a higher spec version of Final Fantasy XV for the PC once the console versions are released. This, basically, falls in line with everything we’ve heard so far about a possible PC version of Final Fantasy XV.
Earlier yesterday, Final Fantasy XV director Hajime Tabata told Engadget that he’s aware of the big call for a PC version, and that the development team may look at it once the console versions are out.
“Unfortunately we weren’t able to do simultaneous development on a PC and console version for XV. We had to focus on the console version and our goal was to maximize, optimize everything for the HD consoles. Once that’s done, then we will definitely take a good, hard look at PC and what we need to do, and consider all our options. But right now we aren’t decided, we’re still considering a lot of things.”
According to the official Twitter account, the DX11 generation tech that is used for FFXV is only for consoles, and once they are out, the team may look at a higher spec version for the PC. In other words, Square Enix will most probably release Final Fantasy XV as a DX12 title for the PC.
The DX11 generation tech used for #FFXV is for console only. Once FFXV is out on console we may look at a higher spec version for PC
— FINAL FANTASY XV (@FFXVEN) March 31, 2016
Obviously, this does not really shock us. It’s well known that Square Enix has been experimenting with DX12 for quite some time.
At last year’s Build Developer Conference, Microsoft showcased the following amazing DX12 tech demo from Square Enix.
As Hajime Tabata claimed back then, their DX12 efforts will power Final Fantasy XV. We now know that the console version of Final Fantasy XV will be DX11-only, so it’s safe to say that the rumoured PC version will take advantage of DX12:
“As a part of the technical development, we created this demo using world-class, real-time CG technology with generous support from leading-edge software and hardware providers – Microsoft’s Windows10/DirectX 12 and NVIDIA’s GeForce GTX. The efforts from this project will power future game development as well as FINAL FANTASY XV, currently a work in progress.”

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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I don’t like an idea of too late pc version
Hope they will announce on E3 or TGS, that pc version will come after mounth or two at max after console ports. Enought time two fix all game’s day one problems
if they aren’t gonna release it with consoles at launch then there is nearly no chance of a PC release date announcement before console release after all by doing so more may wait for PC version instead and that won’t make Sony and Microsoft happy.
the fact that they even mentioned PC is some sort of “damage control” for their PC fans that won’t play on consoles regardless (hence DX12 talks)
Will we need a PC 4.5 to enjoy it
Delayed Windows 10 Store / DX12 exclusive port, plus Nvidia Gameworks. They also need to add Denuvo, 30fps lock and always-online. And don’t forget about microtransactions for the full experience!
Don’t forget the Chromatic Aberration. Lots of it.
you forget 150gb ssd
They don’t need denuvo in UWA as the application is uncrackable for now.
That is exactly what they are going to do.
They need to add the new Nvidia gameworks features like VXAO for he best graphics ever. this featurre makes a huge diffrence in rise of the tomb raider. Denuvo is a sure thing sqaure enix sues it inall of their published games.
Too many hype for watching four korean pop idols on a game driving a car.
korean pop idols! haha
Mmm I’d be actually interested if they are korean girl band :p
You focus first on pc and after that, release the console version. Give us the raw and undowngraded game. Not the other way around…
Oh stop being such an elitist , you can barely make out the differences between the PC and conslol versions 🙂
He’s not being an Elitist he’s stating a fact.
I take it you aren’t very good at picking up sarcasm when it’s in written form are you mate?. Don’t worry neither am I however I did try really hard by leaving a 🙂
Oh, great, so itll be limited to the windows 10 for no reason what so ever other then the negligible gains DX12 barely provides.
Interest completely lost.
It’s not confirmed yet, is it?
Can I have a spec that works for Vulkan, you know so I can play the game on the OS of my choosing rather than being forced onto Win 10.
Maybe they release a dx11 build as well. It would be stupid not to do this.
Or allowing for API switching via a game launcher… DX12, Mantle and Vulkan are similar so they are covered in one option then DX11 may lack certain graphical features when selected until you choose the other option
I SWEAR THAT THIS GENERATION OF GAMING IS A JOKE.
This generation of consoles* is a joke.
now that the game is almost certainly delayed on PC (unless they surprise us) there is no way i pay full price for it and depending on how long they delay it, it’s value goes lower and lower for me. meanwhile will pay full price for DS3 Day 1.
for the record i paid full price for FF13 cause back then it was still their early attempts. (did the same with Namco’s first Soul game). however now, i won’t accept any shenanigans. we have nothing left to prove on PC regarding FF and they know it.
i also know my money is nothing in the ocean of console preorders but still, i ain’t gonna nag without fighting back. also if by any chance they may consider keeping it consoles like Activision’s Destiny, then by all means, enjoy doing so, but they shouldn’t expect me or the likes of me to care about them in the future.
Maybe they could just work with AMD to optimize their DX11 version with GPUOpen, bringing real mGPU and (limited) Async Compute to DX11 for Radeon cards?
It’d be no Vulkan version, the ideal goal, but it’s a far sight better than a slapdash DX12-only version, that’s for sure. AFAIK, SE still hasn’t figured out how to port FF to PC so I really don’t want them getting any closer to a UWP port as that’ll guarantee it can’t be fixed by modders.
But being DX12-exclusive doesn’t necessarily mean it will utilize UWP; just that you’ll need Windows 10 to play it.
I doubt UWP will offer revenues anywhere near the profit margin provided by Steam, so it’s unlikely it will be used exclusively for anything other than Microsoft’s own titles. As an example, RotTR was released on Steam in addition to having a UWP release due to Square Enix publishing the PC version.
Either way, we’ll have to wait and see.
No I meant to give RotTR as an example of a game being released on Steam in addition to the Windows Store. I don’t think it’d be any different in terms of the distribution even if it had been a Windows 10 exclusive.
You are missing the point. Being Win10/DX12-exclusive doesn’t mean the game will be a Windows Store exclusive too. I am using RotTR as an example for the distribution model, not the API. There is nothing stopping a game from being DX12-only and being distributed on Steam at the same time.
Alright, let’s get rid of the examples and get to the root of the matter.
Why is it unlikely that a DX12-only game would not go UWP? In other words, is there any conclusive evidence that ties DX12 to the UWP architecture?
you can put dx12 stuff on steam you know…. Ashes of the singularity ding ding ding
So what, the point being the API has nothing to do with what store you can buy it from.
GOG is good but it doesn’t back up your save games to a server which is one thing pc needs. I bought W3 from GOG but it’s a pain to keep backing up the save game files Toa different drive
Why would Square Enix cut off the massive group of customers they could reach through Steam?
MS does it because, for all intents and purposes, their store is competing with Steam and they are pushing the games they are publishing as exclusives.
Square however, has no reason to take the Quantum Break approach. They’d be shooting themselves in the foot for no reason.
As far as I know there is no stipulation that a W10/DX12 title can’t appear on multiple marketplaces, including the MS Store as UWP (which is the smartest, most likely approach).
I really hope that somebody on the team thinks along these lines. Very well put.
Exclusively only in Windows 10 store.
That would be the day i’d never buy a FF game again.
“then we will definitely take a good, hard look at PC”
And how we are going to port it as s**t as possible so no one can play 30fps+ even with the best hardwares out there, and we will take a hard look at how we are going to use some online only and some additional DRMs to make sure you can’t even run the game without connecting to those amazing square servers.
on consoles this game runs with 20 fps average maybe lower
So basically they may make a PC version but even then it will only be catered towards those with high end systems? That means they are simply lazy to make it a scaleable game.
You mean a part of what PC is all about.
so dx12 its bs so far……
Square Enix Will Consider a “Higher Spec” – 980Ti /16GB RAM,confirmed.(minim requirem.)
This is my response to them saying that they “will consider it”.
Well I could play it on a conslol if I wanted as I happen to own a conslol however I will wait for the PC version as that’s my preferred platform of choice. Also when I say “wait” for the PC version I simply mean play all the up coming games that I want to play and by the time I have done that the game will be on PC.