Splinter Cell: Blacklist’ producer Andy Wilson has revealed some new tech details about the PC version of Ubisoft’s upcoming action/stealth third person title. According to Wilson, the PC version of Splinter Cell: Blacklist will support both DX9 and DX11. PC gamers can expect horizon based ambient occlusion, TXAA, high resolution shadows, and parallax mapping. In addition, Blacklist will support specific DX11 features, such as tessellation. You can find below Nvidia’s interview – in which Wilson revealed the above info – that also contains some new gameplay footage from the game. Enjoy!
Splinter Cell: Blacklist - E3 2013 Developer Interview