Splash Damage ends the development of its asymmetrical team-based game, Dirty Bomb

Splash Damage has announced that it’s ending the development of its asymmetrical team-based multiplayer game, Dirty Bomb. The team aims to release a bug fix build in the upcoming weeks and after that the game will not receive any additional updates or patches.

As Splash Damage stated:

“After regaining publishing rights for DB nearly two years ago, we staffed up a load of developers and tried our best to deliver a Dirty Bomb experience that would be feature-rich with tons of new content, while maintaining its great gameplay feel & balance. Unfortunately, despite all the added time and resources, there were some challenges we couldn’t overcome, and we were not able to make DB the success that we hoped it could be. The bottom line is that we can’t financially justify continuing to work on the game we love.”

The team is going to refund the All Merc Pack DLC to everyone who purchased it by January 31st, 2019, and will keep the servers up for gamers to play (as long as there are a meaningful number of players using them in the supported regions).

Dirty Bomb was described as an asymmetrical team-based game in which players could build a squad of specialized Mercenaries, each with their own unique personalities and abilities, to take into the fray on a quest for riches and bragging rights.

26 thoughts on “Splash Damage ends the development of its asymmetrical team-based game, Dirty Bomb”

  1. Going up against CS:GO, Rainbow Six: Siege, Overwatch, Quake Champions, and other competitive online games is a poor financial decision to begin with. I have not a single god da*n idea why these developers think they can make their own special lil’ slice of the pie in that scene enough to make a game that last. How many of these games have utterly failed now? It feels like at least 5 or more at this point.

    Hopefully Splash Damage actually tries to do something else in order to stay afloat and can come up with something that’s actually an original idea to the competitive scene instead of trying to copy and go directly against what current exists.

      1. If it is that old, and free to play it should be pulling in an audience to keep the development going. Sorry but it’s a utter failure on their part to keep an audience; or they weren’t making money because the game is quite frankly a mediocre piece of f2p dogsh*t.

    1. Quake champions also has champions and that’s the big problem behind it, for old school players, or at least most of them.

      1. The reason it has a bigger playerbase is related to the fact it’s newer and has features like matchmaking q3 hasn’t got, and back then much less ppl played videogames, so you can’t really compare the two.

        1. It is a poor comparison, but not poorer than yours with quake 3, why not compare it with quake live? Pretty sure quake live has a bigger playerbase.
          Come on you know what i meant, the fact it has different skins on characters doesn’t even begin to compare, it has nothing to do with classes.
          What i meant is simple: MOBA/RTS games, require a balanced amount of skill and knowledge of the game (knowing what counters what, and making the right choices in terms of heroes, items and levelling), i’d say it’s like 40/60 in favour of knowledge, meaning it does require more knowledge of the game compared to skill.
          Arena shooters, especially quake as we know it, are basically 90/10 or even 95/5 in favour of bare skill, there isn’t much to know about, apart from very very particular stuff regarding physics and weapons (for example to rocket jump or to bunny hop on different terrains or the amount of time a specific weapon requires to fire or to the time it takes a projectile to reach a certain point), but this is pretty advanced stuff for such game’s standard, so i’d stick with 90/10 skill/knowledge, because besides maps and weapon/power ups locations there’s nothing much to know of to decently play the game. The same thing doesn’t happen in MOBA/RTS games – In dota 2 for example, or starcraft if you want, there’s a huge amount of stuff to know even to play decently, that’s what shifts the balance in “knowledge” favour, and that is exactly what happened to this quake, instead of being a solid 90/10 or 95/5, it’s not a 75/25 80/20 balance, it now has got a component which isn’t necessarily worse, don’t get me wrong, but it’s not required and it’s pretty stupid to have in such game, because it’s not what it was invented for, and therefore this could help people with not so much skill, beat people with more skill, this is in a few simpler words.
          Good, it it should have none of that, it should’ve been only a restyled, remake of quake, nothing more.

          1. No man, just no, features like those add a completely new mechanic and knowledge based stuff, to the gameplay. Timings, how and when to use it, what to use it for, which one is better is a particular situation, etc, etc.
            The skill ceiling is similar, but not the same, those abilities shift the balance, one can win even if he isn’t actually more skilled in the actual bare gameplay, e.g, shooting and moving properly, that’s what i’m saying, that’s why i’m saying it adds that MOBA component there wasn’t before.
            Also i don’t like the fact, that such glorious devs, instead of inventing something actually interesting, they just jumped on one the crazes of late-years videogames world, you to appeal this band of new “Vidyagamrs”.

          2. Man it’s not like those characters have only slightly different abilities, they actually have very different abilities (active and passive), and some move faster than others, and some have more health than others, and that’s why the whole classes thing adds so much in term of mechanics. A game like quake has to stay bare of any of these features, because again, it doesn’t need them, and they will change the experience with the game compared to older ones.
            Also you don’t get me, i’m not saying it’s a MOBA, not even slightly, i’m just saying that having different characters with different abilities and different properties, it’s MOBA alike, and it adds a MOBA touch to the game, besides what’s team based stuff got to do with MOBA necessarily, it’s not like you MUST play as a team always in MOBAs, i play a bit of Dota2, although not being good or anything, but i have ~1500hrs on it, and there’s a decently big chunk of the game where the win or loss is heavily decided by one hero’s solo kills, or ratting (which is basically to keep pushing other lanes, while the rest of your team fights elsewhere). Anyway this has very little to do with the fact QC is slightly MOBA flavoured, that’s right there in front of your eyes,

          3. There’s NEVER a perfectly balanced game, but there’s balanced enough, i’m sure they’ve been working on balances and such, but the fact remains – those characters with their respective different abilities and features, add another variable to the gameplay, this is unquestionable, no matter how simple or difficult it is to know it and master it, it still does add something, and that something isn’t always needed.
            That’s what i’m trying to explain but you seem to not understand – IT DOESN’T TAKE AWAY SKILL, IT MAKES IT MATTER LESS than it previosly did, you’ll still need the same amount of skill, but the amount you’ll need to win, depends on the amount of the other component (which in this case is characters with different abilities and properties). And as i already said, to put it simply (this is a pretty simple example, and to make it simple i’m using percentages), if a guy whose strong point isn’t aim, fights an old pro or very good quake player, he might win anyway only because the “new” guy knows better how to exploit certain abilities of his character, that’s why i say that bare skill will matter a bit less in the end.

          4. The thing is it’s not like i’ve seen that happen, i’m not saying it will 100% happen, but there’s a fair chance it’s possible, i might be overestimating those abilities but you sound like you’re underestimating them a little, that’s what i’ve been meaning to say, that the odds are not as clear as they were before, with these abilities you give the less “skilled” players (in terms of bare skill) a possible advantage over the old school players, again, i’m not saying he’ll end up winning for sure, he just has more possibilities than before, still being not as good with aim and movements, just by making use of the possibility he knows better how to use his characters abilities, compared to the old school player.

          5. And how can you prove me wrong? I don’t play QC, and 200 hrs isn’t that much, also how can you use in-game rank for this? I’m sure there’s people at a higher rank than yours who have worse aim and movement skill than you, even slightly, but they’re at a higher rank exactly because they might be probably better than others with something that isn’t aim or movement.

          6. No, that’s where you are wrong, there’s surely somebody who with higher rank has actually worse aim and movement skill, there’s always better and worse, and the rank isn’t going to say anything really. Well i tried the game roughly a year ago, maybe less, i played a few hours on it, i’m sure now it has a better balance and everything, but the very fact there are classes is going to “ruin” the bare skill vs bare skill videogame that was quake, and it’s not even something questionable, just compare it to older quakes and you’re pretty much done.
            Characters nerfs and buffs shouldn’t exist in the first place in such game, that will always give people doubts and will render not “clear” who’s better and who’s worse, besides duels are what it’s used to see who’s the stronger player, TDM doesn’t matter.

          7. No, you just can’t know it. You clearly don’t understand how much those impact the gameplay, there’s no doubt about it, you have no idea how quake was before, otherwise i see no other excuse.
            Challenging you what would prove? Do you understand that’s no usable proof, you’ll beat me no problem because you know how to use those abilities better than me, and your aim is probably better than mine.

            I’m not sure about COD, but CSGO has different spray patterns for AK and M4, so that’s pretty much the same stuff, if you learn how to correctly use those spray patterns you’ll have and advantage over enemies who don’t, and the same applies for the opposite thing, if you have a meh aim, but you put yourself in a better positioning and outplay your enemies with intelligence rather than brute force (aim skill). Anyway CSGO is a different game which is more balanced in terms of Aim and “intelligence” – arena shooters on the other hand have a more influent “aim side”, and that why QC, even retaining that specific property, it’s “polluted” by that other factor.

            Anyway it’s a poor arena fps game, and Id Software just surfed another craze, and made the game much less professional than it was, this is what i see, and probably most of it is objective, and some is subjective.

            You can go on if you want, but i guess you realized by now there’s no way you’re changing my mind about the game, even because some is just facts, and i suppose i won’t change your mind either, so keep your game and let’s move on.

          8. Well i think that after your words it’s you having no knowledge about quake especially and videogames in general, you have no idea of the impact a mechanic can have on a certain game, and you don’t realize how much it does on Quake Champions, trust me i’ve played my fair enough of all of them, besides siege, which is far less competitive than CSGO anyway, a less professional game, not mentioning even CSGO has its huge problems. It is deep, but there’s not much of tactical to make it THAT deep, ofc this doesn’t mean that the more tactical the deeper, but CSGO has more mechanics than Quake, and that’s a fact, and most of them are also pretty hard to master. Now if you think CSGO is my favorite game, you’re dead wrong, i FCK HATE it, i prefer much more CSS and CS1.6 to that, but still, not because i hate it i’ll always shttalk it, there’s much good to say about that game, and even more bad stuff to say.
            Oh yeah? You don’t say? Results isn’t going to change because i’m worse than you in “bare skill” and knowledge of the game, i don’t see how playing with disable stuff is going to help that.

      1. have you pirated project warlock yet?it’s a blast. somethings are better than brutal doom mods and somethings aren’t. play it now.

          1. what the hell is that elderborn game about? i liked it but seems repetitive. it also reminded me of skyrim.

          2. also why no love for medieval games? you don’t like dark messiah?it’s one of my favorite eras ever.

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