Before jumping to early conclusions, no. SEGA did not send a C&D message to Team S2HD. According to the official statement that was posted on Sonic 2 HD’s Facebook page, the project is cancelled because the team’s lead programmer has not provided them with any DRM-free version of S2HD and because he hasn’t communicated with them since the release of Sonic 2 HD Alpha. Moreover, the lead programmer kept the source code for himself, making it impossible to the coded source material to be updated or used as a base for newer builds. Add to this that two key staff members that were chiefly responsible for the many animations, spritework, and overall polish seen in the demo have resigned from the project and you get the whole picture. Sadly, Sonic 2 HD is officially cancelled.
This is really sad because we always support indie devs and we strongly believe that most of them are developing games for gamers. It’s sad witnessing such things from a programmer, when he puts his unofficial ‘career’ over the vision and the desire of his fans. On the other hand, we can see why the programmer wanted to protect the source code. After all, we can’t forget the ‘fight’ between the teams that were – and still are – responsible for two major Online mods for Skyrim. It’s a grey zone but still, we believe that modders and indie devs should show more respect to their fans.
Below you’ll find the official statement from Team S2HD:
Last month we proudly showed off a demo of what we’ve accomplished with S2HD. Needless to say, more work has been done on the game; unfortunately, the odds of this work every seeing the light of day is slim to none. We gave the project’s Lead Programmer, LOst, a week to provide us with a DRM free build of S2HD.
We’ve heard as much from him as you have, so it’s safe to assume that’s not going to happen. Given his complete lack of communication and cooperation, it falls upon to LOst to assume full responsibility for his actions as, up until the demo was released, the project’s leadership was unaware of both the DRM and the now infamous DirectInput bug. This was the last straw for us. He had ignored direct requests for the past two years, effectively holding the project ransom by refusing additional help or review on his private engine. If he didn’t think a piece of artwork matched his vision for the game, it was not included, or worse, was replaced by assets of his own creation. The same thing happened with the excellent multi-format sound engine our Tools Programmer Saxman created. Ultimately, LOst is no longer a part of the project.
That’s the good news. The bad news for the project far outweighs it unfortunately. We cannot replace our lead programmer as LOst kept the source code for himself, making it impossible to the coded source material to be updated or used as a base for newer builds.
Additionally, two key staff members, scanline99 and Cerulean Nights (both of whom were chiefly responsible for the many animations, spritework, and overall polish seen in the demo) have resigned from the project to concentrate on independent works and careers. While we wish them the best in their endeavours, what this means to the project is that they will no longer be producing any artwork for it. Without them we are not able to guarantee the same level of quality seen in the alpha. At the moment, with ongoing careers and kids to look after, both myself and Canned Karma don’t anticipate that we’ll have a great deal of time to devote to S2HD either, which means we’re forced to announce that
Sonic 2 HD is officially discontinued.
Certainly the DirectInput bug and the blogosphere fallout over it didn’t help matters, but by the time that had taken place we had already made the decision to discontinue the project almost two months ago, well ahead of the demo’s release. Internal conflicts between the project leadership and its main programmer which reached critical mass, and the only thing holding it together was the collective determination to put our frustrations aside and get a playable build into the hands of everyone who waited years for it.
Hopefully, another group in the Sonic community will pick up the torch and go forward with the vision we had over a year ago — not just creating a Sonic 2 remake, but creating entirely original content.
Thanks to everyone who supported the project, especially to the passionate classic Sonic fanbase.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."