Songbringer, procedurally generated action RPG created by a single guy, releases this Summer

One-man development studio Wizard Fu and publisher Double Eleven announced Songbringer, a procedurally generated action RPG set in a 13,000 B.C. Milky Way, coming to Steam this Summer. In order to celebrate this announcement, Wizard Fu has also released the debut trailer for Songbringer that can be viewed below.

Songbringer presents a gorgeous procedurally-generated overworld with ten dungeons in 3/4 perspective. Players enter a six-letter world seed code when starting a new adventure, granting them the possibility to explore 308 million unique environment combinations.

Songbringer promises to feature a rich, immersive storyline and a fantastical sci-fi universe littered with secrets, that will introduce the unique concept of hidden realms. As Roq, players will learn to utilise the powers of the rare cacti they will find in the world to see things that aren’t there, such as doors, items and other loot that can help them on their journey.

The game will feature several unique weapons to choose from, including the epic and humming nanosword, the boomerang-like top hat, the ghost sword projectile, and plenty of bombs.

Songbringer will also support local co-op.


Songbringer Announcement- Beta Gameplay (ESRB)

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email