Embracer Group, parent company of Saber Interactive, has announced that SnowRunner has sold one million copies. According to the company, these sales are above its expectations, something that it’s great for all of SnowRunner’s fans.
SnowRunner
-Contribution of Epic Games Store, #PS4, and #XboxOne more or less the same (even sales split)
-Sales above management expectations (of Saber/Embracer)
-High Premium Edition and DLC sales
-Almost 1 million units sold within the first three weeks after release. pic.twitter.com/kcMUPYhIT1
— DarkDetective (@DarkDetectiveNL) May 20, 2020
Moreover, the company claimed that the PC sales are more or less the same with those for PS4 or Xbox One. In other words, the game sold equally on all three platforms.
Sadly, the DLC sales also appeared to be high. Now while this is good news for Saber and Embracer, it’s not for us. After all, you all know that we are against paid DLCs.
But anyway, this is great news for Saber Interactive. It’s also great witnessing the PC version selling at least as many copies as the PS4 or the Xbox One versions. Keep in mind that SnowRunner is exclusive to the Epic Games Store, and has not been released on Steam yet.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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“Sadly, the DLC sales also appeared to be high. Now while this is good news for Saber and Embracer, it’s not for us. After all, you all know that we are against paid DLCs”
O.K. Hold up. What is innately wrong about paid DLC?
You are entitled to all the content apparently….
Right? I mean, you can’t expect devs to work for free.
Oh so the base game was free? No it wasn’t.
No one said it was free.
Then what’s with your BS that devs need money? They’re already getting money for the game.
They make a game. They deserve money. They keep making stuff for the game, they also deserve money. If it’s cut content that’s different, but I’m sure you get the idea. They can’t keep working for free even if they made money at launch.
DLC is already available on launch meaning they cut it from the game for extra money. F**k this practice.
Yeah, I’m with you on that. Cut content is just a bad practice.
I don’t get that part.
No clarification yet.
I wouldn’t say wrong but it should be clear that the base 35 euro game gives you half the content. Pay another 30 to get the rest.
That’s not always the case though. Many games (Control for example) have a very complete game with no BS up front, and simply add expansions on top of it. Dark Souls and BB in general are this way also.
But, yes, some games (maybe most?) can simply cut the game back to sell it to you later, but it is a case by case basis.
Some of the content could be considered “pay to win”.
Worth-a-Buy even had to made a video about it because the fanboys were going after him.
Are you talking a micro-transactions in particular?
You can buy a certain jeep that crushes the early missions in the game.
As long as it’s single player I don’t really see a problem as long as the game is still fun without it.
Post-release DLC – I don’t have any problem with, as long as it isn’t cut content.
Day 1 DLC can only be cut content.
Sold? Who are these idiots spending money on Epic?
Epic, make piracy great again.
Remember, the PC sales may or may not include the sales guarantees Epic usually has to offer.