Shadow Warrior 2 – New patch brings balance and gameplay changes, fixes shadow flickering

Flying Wild Hog has released a new patch for Shadow Warrior 2. This patch will update your game’s version to 1.1.5.0, and comes with some balance and gameplay changes, UI improvements and fixes, as well as multiplayer fixes.

This patch is 882MB in size and will be auto-downloaded from Steam.

According to the release notes, this patch fixes refractions and the shadow flickering issues that have been reported, adds ‘Sharpen’, ‘DoF strength’, and ‘Lock first person camera’ options in photomode, and fixes a number of multiplayer issues.

In addition, this patch comes with some gameplay fixes, such as a fix for XP gain after reaching character level 95, a fix for issues with enemies using ‘harpoon’, and numerous enemy navigation fixes.

Here is the complete changelog for Shadow Warrior’s latest update.

Shadow Warrior – Patch 1.1.5.0 Changelog:

Balance and gameplay changes: 
  • Boss spider: on higher difficulty HP will be restored only up to phase-related tiers.
  • Boss spider: fix for lack of stomps during movement.

UI changes:

  • Added Multiplayer Chat
  • Browsing a list in the equipment menu will now stop when reaching topmost or bottommost item on the list.
  • Added an option to skip prologue when starting New Game Plus
  • Orbs of Masamune count will be displayed only after picking them up for the first time
  • Fixed a crash with entering the inventory while dropping a turret weapon
  • Weapon Selection Circle now supports inverted mouse, improved mouse selection acuracy
  • ‘Resume game’ will no longer be grayed out when using controller
  • Normalized aim responsiveness for controller

Engine fixes:

  • Fixed refraction
  • Compressed audio files / sound stutter fix
  • Fixed shadow flickering

Photo mode:

  • Editable text boxes
  • Fixed screenshot saving issue for non-unicode languages in Windows.
  • Fixed slow-mo effect and mouse speed when entering photo mode while performing Vortex attack
  • Added ‘Sharpen’ option in photo mode
  • Added ‘DoF strength’ option in photo mode
  • Added ‘Lock first person camera’ option in photo mode

Multiplayer fixes:

  • Fixed being stuck on menu screen when dying
  • Fixed Marvin special rabbit proc
  • Fixed Second Chance perk
  • Fixed a blocker when players sometimes got stuck when using a vendor and teleported to a boss fight.
  • Fixed Vanish being cast on host when a client used Blade of Exile
  • Fixed interacting with vendors for co-op partners
  • Fixed a situation in which client could lose a deployed turret weapon after disconnection / leaving the game
  • Fixed host crashing when a client leaves game after using a turret weapon
  • Fixed recovering multiple turrets in multiplayer mode
  • Fixed a cutscene for clients in “Ninja’d Scrolls – Part 1” quest
  • Client turret will now consume ammo
  • Fixed the disappearing portal for co-op partners in “Big Trouble in Calamity” quest
  • Fixed lack of music in main menu after disconnecting from co-op game
  • Fixed gates for co-op partners in “Big Trouble in Calamity” quest
  • Fixed several stability issues
  • Fixed players gaining/losing movement speed
  • Fixed acquiring Blade of Exile by co-op partners
  • Fixed rotation of quest items for co-op partners
  • Fixed disappearing minimap icon of shrines

Gameplay fixes:

  • Fixed XP gain after reaching character level 95
  • Fixed potential blocker while fighting Belly
  • Fixed places in the Hub where player could get stuck
  • Fixed weapon being transparent after it was used as a turret during Vanish and later picked up after Vanish ended
  • Fixed hold RMB to channel healing
  • Fixed auto weapon change when out of ammo.
  • Fixed client climbing cancel on cutscene launch
  • Fixed weapon autochange after running out of ammo for manual detonator and laser guidance gems
  • Fixed places where player can get stuck (mountains_9)
  • Fixed a rare issue with katana force slash crashing the game.
  • Fixed places where player can get stuck (science_1)
  • Fixed door opening in Yakuza Mansion
  • Fixed enemy Herculon not attacking after loosing an arm
  • Enemy navigation fixes
  • Fixed enemy Hammerhead behavior after losing left arm
  • Fixed weak spot achievement for melee weapons
  • Fixed issues with enemies using ‘harpoon’
  • Fixed Ancient Goddess Ameonna hp bar on death
  • Fixed sending sound signal from explosions

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email