‘Separable Subsurface Scattering’ shows off jaw-dropping character detail in real-time

Jorge Jimenez, a realtime graphics R&D programmer, has released a mind-blowing video that showcases the latest and final advances on real-time skin rendering (Separable Subsurface Scattering), which enable to quickly render skin in just two post-processing passes. What’s really important here is that everything you are about to see is written from scratch using DirectX 10 and rendered in real-time, from the skin to the film grain.
In case you doubt the ‘real-time’ claims, know that you can also download the demo and run it on your PC, in realtime. This is simply amazing and shows the future of gaming graphics. Awesome stuff and we can’t wait to see this kind of image fidelity in our games!
Those interested can download the tech-demo, and read some juicy details about it, from here.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email